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Address feedback

This commit is contained in:
Morph 2020-08-15 15:26:29 -04:00
parent fc505110f1
commit efa0b7a056
13 changed files with 77 additions and 96 deletions

View file

@ -118,37 +118,38 @@ std::vector<Common::ParamPackage> GetInputDevices() {
std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> GetButtonMappingForDevice( std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> GetButtonMappingForDevice(
const Common::ParamPackage& params) { const Common::ParamPackage& params) {
std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> mappings{}; std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> mappings;
if (!params.Has("class") || params.Get("class", "") == "any") { if (!params.Has("class") || params.Get("class", "") == "any") {
return mappings; return {};
} }
if (params.Get("class", "") == "key") { if (params.Get("class", "") == "key") {
// TODO consider returning the SDL key codes for the default keybindings // TODO consider returning the SDL key codes for the default keybindings
return {};
} }
#ifdef HAVE_SDL2 #ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") { if (params.Get("class", "") == "sdl") {
return sdl->GetButtonMappingForDevice(params); return sdl->GetButtonMappingForDevice(params);
} }
#endif #endif
return mappings; return {};
} }
std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> GetAnalogMappingForDevice( std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> GetAnalogMappingForDevice(
const Common::ParamPackage& params) { const Common::ParamPackage& params) {
std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> mappings{}; std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> mappings;
if (!params.Has("class") || params.Get("class", "") == "any") { if (!params.Has("class") || params.Get("class", "") == "any") {
return mappings; return {};
} }
if (params.Get("class", "") == "key") { if (params.Get("class", "") == "key") {
// TODO consider returning the SDL key codes for the default keybindings // TODO consider returning the SDL key codes for the default keybindings
return mappings; return {};
} }
#ifdef HAVE_SDL2 #ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") { if (params.Get("class", "") == "sdl") {
return sdl->GetAnalogMappingForDevice(params); return sdl->GetAnalogMappingForDevice(params);
} }
#endif #endif
return mappings; return {};
} }
namespace Polling { namespace Polling {

View file

@ -76,7 +76,7 @@ public:
/// Setup and start polling for inputs, should be called before GetNextInput /// Setup and start polling for inputs, should be called before GetNextInput
/// If a device_id is provided, events should be filtered to only include events from this /// If a device_id is provided, events should be filtered to only include events from this
/// device id /// device id
virtual void Start(std::string device_id = "") = 0; virtual void Start(const std::string& device_id = "") = 0;
/// Stop polling /// Stop polling
virtual void Stop() = 0; virtual void Stop() = 0;
/** /**

View file

@ -545,17 +545,16 @@ SDLState::~SDLState() {
std::vector<Common::ParamPackage> SDLState::GetInputDevices() { std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::scoped_lock lock(joystick_map_mutex); std::scoped_lock lock(joystick_map_mutex);
std::vector<Common::ParamPackage> devices = {}; std::vector<Common::ParamPackage> devices;
for (const auto& [key, value] : joystick_map) { for (const auto& [key, value] : joystick_map) {
for (const auto& joystick : value) { for (const auto& joystick : value) {
auto controller = joystick->GetSDLGameController();
auto joy = joystick->GetSDLJoystick(); auto joy = joystick->GetSDLJoystick();
if (controller) { if (auto controller = joystick->GetSDLGameController()) {
std::string name = std::string name =
fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{ devices.emplace_back(Common::ParamPackage{
{"class", "sdl"}, {"class", "sdl"},
{"display", name}, {"display", std::move(name)},
{"guid", joystick->GetGUID()}, {"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())}, {"port", std::to_string(joystick->GetPort())},
}); });
@ -563,7 +562,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort()); std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{ devices.emplace_back(Common::ParamPackage{
{"class", "sdl"}, {"class", "sdl"},
{"display", name}, {"display", std::move(name)},
{"guid", joystick->GetGUID()}, {"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())}, {"port", std::to_string(joystick->GetPort())},
}); });
@ -624,54 +623,43 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u
} }
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
Common::ParamPackage params{};
switch (event.type) { switch (event.type) {
case SDL_JOYAXISMOTION: { case SDL_JOYAXISMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jaxis.axis, event.jaxis.value); event.jaxis.axis, event.jaxis.value);
break;
} }
case SDL_JOYBUTTONUP: { case SDL_JOYBUTTONUP: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jbutton.button); event.jbutton.button);
break;
} }
case SDL_JOYHATMOTION: { case SDL_JOYHATMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jhat.hat, event.jhat.value); event.jhat.hat, event.jhat.value);
break;
} }
} }
return params; return {};
} }
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
const SDL_GameControllerButtonBind& binding) { const SDL_GameControllerButtonBind& binding) {
Common::ParamPackage out{};
switch (binding.bindType) { switch (binding.bindType) {
case SDL_CONTROLLER_BINDTYPE_AXIS: case SDL_CONTROLLER_BINDTYPE_AXIS:
out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis); return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
break;
case SDL_CONTROLLER_BINDTYPE_BUTTON: case SDL_CONTROLLER_BINDTYPE_BUTTON:
out = BuildButtonParamPackageForButton(port, guid, binding.value.button); return BuildButtonParamPackageForButton(port, guid, binding.value.button);
break;
case SDL_CONTROLLER_BINDTYPE_HAT: case SDL_CONTROLLER_BINDTYPE_HAT:
out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
binding.value.hat.hat_mask); binding.value.hat.hat_mask);
break;
default:
break;
} }
return out; return {};
}; }
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
int axis_y) { int axis_y) {
Common::ParamPackage params{}; Common::ParamPackage params;
params.Set("engine", "sdl"); params.Set("engine", "sdl");
params.Set("port", port); params.Set("port", port);
params.Set("guid", guid); params.Set("guid", guid);
@ -769,7 +757,7 @@ class SDLPoller : public InputCommon::Polling::DevicePoller {
public: public:
explicit SDLPoller(SDLState& state_) : state(state_) {} explicit SDLPoller(SDLState& state_) : state(state_) {}
void Start(std::string device_id) override { void Start(const std::string& device_id) override {
state.event_queue.Clear(); state.event_queue.Clear();
state.polling = true; state.polling = true;
} }
@ -821,7 +809,7 @@ public:
explicit SDLAnalogPreferredPoller(SDLState& state_) explicit SDLAnalogPreferredPoller(SDLState& state_)
: SDLPoller(state_), button_poller(state_) {} : SDLPoller(state_), button_poller(state_) {}
void Start(std::string device_id) override { void Start(const std::string& device_id) override {
SDLPoller::Start(device_id); SDLPoller::Start(device_id);
// Load the game controller // Load the game controller
// Reset stored axes // Reset stored axes

View file

@ -89,10 +89,9 @@ State::~State() {
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp"); Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
} }
std::vector<Common::ParamPackage> State::GetInputDevices() { std::vector<Common::ParamPackage> State::GetInputDevices() const {
std::vector<Common::ParamPackage> devices = {};
// TODO support binding udp devices // TODO support binding udp devices
return devices; return {};
} }
void State::ReloadUDPClient() { void State::ReloadUDPClient() {

View file

@ -19,7 +19,7 @@ public:
State(); State();
~State(); ~State();
void ReloadUDPClient(); void ReloadUDPClient();
std::vector<Common::ParamPackage> GetInputDevices(); std::vector<Common::ParamPackage> GetInputDevices() const;
private: private:
std::unique_ptr<Client> client; std::unique_ptr<Client> client;

View file

@ -6,10 +6,10 @@
#include "yuzu/configuration/configure_debug_controller.h" #include "yuzu/configuration/configure_debug_controller.h"
ConfigureDebugController::ConfigureDebugController(QWidget* parent) ConfigureDebugController::ConfigureDebugController(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()) { : QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()),
debug_controller(new ConfigureInputPlayer(this, 9, nullptr, true)) {
ui->setupUi(this); ui->setupUi(this);
debug_controller = new ConfigureInputPlayer(this, 9, nullptr, true);
ui->controllerLayout->addWidget(debug_controller); ui->controllerLayout->addWidget(debug_controller);
connect(ui->clear_all_button, &QPushButton::clicked, this, connect(ui->clear_all_button, &QPushButton::clicked, this,

View file

@ -27,7 +27,7 @@ private:
void changeEvent(QEvent* event) override; void changeEvent(QEvent* event) override;
void RetranslateUI(); void RetranslateUI();
ConfigureInputPlayer* debug_controller;
std::unique_ptr<Ui::ConfigureDebugController> ui; std::unique_ptr<Ui::ConfigureDebugController> ui;
ConfigureInputPlayer* debug_controller;
}; };

View file

@ -103,13 +103,14 @@ ConfigureInput::ConfigureInput(QWidget* parent)
} }
}); });
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices,
[&] { UpdateAllInputDevices(); }); [this] { UpdateAllInputDevices(); });
connect(player_connected[i], &QCheckBox::stateChanged, connect(player_connected[i], &QCheckBox::stateChanged, [this, i](int state) {
[&, i](int state) { player_controllers[i]->ConnectPlayer(state == Qt::Checked); }); player_controllers[i]->ConnectPlayer(state == Qt::Checked);
});
} }
// Only the first player can choose handheld mode so connect the signal just to player 1 // Only the first player can choose handheld mode so connect the signal just to player 1
connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged, connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
[&](bool is_handheld) { UpdateDockedState(is_handheld); }); [this](bool is_handheld) { UpdateDockedState(is_handheld); });
advanced = new ConfigureInputAdvanced(this); advanced = new ConfigureInputAdvanced(this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced)); ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
@ -182,14 +183,14 @@ void ConfigureInput::LoadPlayerControllerIndices() {
void ConfigureInput::ClearAll() { void ConfigureInput::ClearAll() {
// We don't have a good way to know what tab is active, but we can find out by getting the // We don't have a good way to know what tab is active, but we can find out by getting the
// parent of the consoleInputSettings // parent of the consoleInputSettings
auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent()); auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
player_tab->ClearAll(); player_tab->ClearAll();
} }
void ConfigureInput::RestoreDefaults() { void ConfigureInput::RestoreDefaults() {
// We don't have a good way to know what tab is active, but we can find out by getting the // We don't have a good way to know what tab is active, but we can find out by getting the
// parent of the consoleInputSettings // parent of the consoleInputSettings
auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent()); auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
player_tab->RestoreDefaults(); player_tab->RestoreDefaults();
ui->radioDocked->setChecked(true); ui->radioDocked->setChecked(true);

View file

@ -15,9 +15,9 @@
#include "ui_configure_input.h" #include "ui_configure_input.h"
class QCheckBox;
class QString; class QString;
class QTimer; class QTimer;
class QCheckBox;
namespace Ui { namespace Ui {
class ConfigureInput; class ConfigureInput;

View file

@ -9,7 +9,7 @@
#include "yuzu/configuration/configure_input_advanced.h" #include "yuzu/configuration/configure_input_advanced.h"
ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent) ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureInputAdvanced) { : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
ui->setupUi(this); ui->setupUi(this);
controllers_color_buttons = {{ controllers_color_buttons = {{

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <array>
#include <memory> #include <memory>
#include <QWidget> #include <QWidget>

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@ -348,22 +348,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
// Player Connected checkbox // Player Connected checkbox
connect(ui->groupConnectedController, &QGroupBox::toggled, connect(ui->groupConnectedController, &QGroupBox::toggled,
[&](bool checked) { emit Connected(checked); }); [this](bool checked) { emit Connected(checked); });
// Set up controller type. Only Player 1 can choose Handheld. // Set up controller type. Only Player 1 can choose Handheld.
ui->comboControllerType->clear(); ui->comboControllerType->clear();
QStringList controller_types = { QStringList controller_types = {
QStringLiteral("Pro Controller"), tr("Pro Controller"),
QStringLiteral("Dual Joycons"), tr("Dual Joycons"),
QStringLiteral("Left Joycon"), tr("Left Joycon"),
QStringLiteral("Right Joycon"), tr("Right Joycon"),
}; };
if (player_index == 0) { if (player_index == 0) {
controller_types.append(QStringLiteral("Handheld")); controller_types.append(tr("Handheld"));
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[&](int index) { [this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) == emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
Settings::ControllerType::Handheld); Settings::ControllerType::Handheld);
}); });
@ -375,7 +375,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ui->buttonHome->setEnabled(false); ui->buttonHome->setEnabled(false);
ui->groupConnectedController->setCheckable(false); ui->groupConnectedController->setCheckable(false);
QStringList debug_controller_types = { QStringList debug_controller_types = {
QStringLiteral("Pro Controller"), tr("Pro Controller"),
}; };
ui->comboControllerType->addItems(debug_controller_types); ui->comboControllerType->addItems(debug_controller_types);
} else { } else {
@ -384,17 +384,18 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateControllerIcon(); UpdateControllerIcon();
UpdateControllerAvailableButtons(); UpdateControllerAvailableButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [&](int) { connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerIcon(); UpdateControllerIcon();
UpdateControllerAvailableButtons(); UpdateControllerAvailableButtons();
}); });
connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged), connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged), this,
[&] { UpdateMappingWithDefaults(); }); &ConfigureInputPlayer::UpdateMappingWithDefaults);
ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh"))); ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
UpdateInputDevices(); UpdateInputDevices();
connect(ui->buttonRefreshDevices, &QPushButton::clicked, [&] { emit RefreshInputDevices(); }); connect(ui->buttonRefreshDevices, &QPushButton::clicked,
[this] { emit RefreshInputDevices(); });
timeout_timer->setSingleShot(true); timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); }); connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
@ -707,26 +708,22 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
void ConfigureInputPlayer::UpdateControllerIcon() { void ConfigureInputPlayer::UpdateControllerIcon() {
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
// "nonstandard" to use an image through the icon support) // "nonstandard" to use an image through the icon support)
QString stylesheet{}; const QString stylesheet = [this] {
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController: case Settings::ControllerType::ProController:
stylesheet = QStringLiteral("image: url(:/controller/pro_controller%0)"); return QStringLiteral("image: url(:/controller/pro_controller%0)");
break; case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::DualJoyconDetached: return QStringLiteral("image: url(:/controller/dual_joycon%0)");
stylesheet = QStringLiteral("image: url(:/controller/dual_joycon%0)"); case Settings::ControllerType::LeftJoycon:
break; return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
case Settings::ControllerType::LeftJoycon: case Settings::ControllerType::RightJoycon:
stylesheet = QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)"); return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
break; case Settings::ControllerType::Handheld:
case Settings::ControllerType::RightJoycon: return QStringLiteral("image: url(:/controller/handheld%0)");
stylesheet = QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)"); default:
break; return QString{};
case Settings::ControllerType::Handheld: }
stylesheet = QStringLiteral("image: url(:/controller/handheld%0)"); }();
break;
default:
break;
}
const QString theme = [this] { const QString theme = [this] {
if (QIcon::themeName().contains(QStringLiteral("dark"))) { if (QIcon::themeName().contains(QStringLiteral("dark"))) {
@ -744,12 +741,12 @@ void ConfigureInputPlayer::UpdateControllerIcon() {
void ConfigureInputPlayer::UpdateControllerAvailableButtons() { void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) { if (debug) {
layout = Settings::ControllerType::DualJoyconDetached; layout = Settings::ControllerType::ProController;
} }
// List of all the widgets that will be hidden by any of the following layouts that need // List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes // "unhidden" after the controller type changes
const std::vector<QWidget*> layout_show = { const std::array<QWidget*, 9> layout_show = {
ui->buttonShoulderButtonsSLSR, ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget, ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2, ui->horizontalSpacerShoulderButtonsWidget2,
@ -768,11 +765,6 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden; std::vector<QWidget*> layout_hidden;
switch (layout) { switch (layout) {
case Settings::ControllerType::ProController: case Settings::ControllerType::ProController:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
case Settings::ControllerType::DualJoyconDetached: case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld: case Settings::ControllerType::Handheld:
layout_hidden = { layout_hidden = {

View file

@ -13,7 +13,6 @@
#include <QStringList> #include <QStringList>
#include <QVector> #include <QVector>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/settings.h"
namespace UISettings { namespace UISettings {