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glsl_decompiler: Fixup geometry shaders

This commit is contained in:
ReinUsesLisp 2018-12-24 21:28:44 -03:00
parent ea78c78253
commit dbed6c6485
2 changed files with 17 additions and 15 deletions

View file

@ -84,11 +84,7 @@ ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
out += "#extension GL_ARB_separate_shader_objects : enable\n";
out += GetCommonDeclarations();
out += R"(out gl_PerVertex {
vec4 gl_Position;
};
layout (location = 0) in vec4 gs_position[];
out += R"(layout (location = 0) in vec4 gs_position[];
layout (location = 0) out vec4 position;
layout (std140) uniform gs_config {

View file

@ -207,6 +207,22 @@ private:
if (stage != ShaderStage::Vertex)
return;
DeclareVertexRedeclarations();
}
void DeclareGeometry() {
if (stage != ShaderStage::Geometry)
return;
const auto topology = GetTopologyName(header.common3.output_topology);
const auto max_vertices = std::to_string(header.common4.max_output_vertices);
code.AddLine("layout (" + topology + ", max_vertices = " + max_vertices + ") out;");
code.AddNewLine();
DeclareVertexRedeclarations();
}
void DeclareVertexRedeclarations() {
bool clip_distances_declared = false;
code.AddLine("out gl_PerVertex {");
@ -229,16 +245,6 @@ private:
code.AddNewLine();
}
void DeclareGeometry() {
if (stage != ShaderStage::Geometry)
return;
const auto topology = GetTopologyName(header.common3.output_topology);
const auto max_vertices = std::to_string(header.common4.max_output_vertices);
code.AddLine("layout (" + topology + ", max_vertices = " + max_vertices + ") out;");
code.AddNewLine();
}
void DeclareRegisters() {
const auto& registers = ir.GetRegisters();
for (const u32 gpr : registers) {