perf_stats: Mark GetMeanFrametime() as const
The general pattern is to mark mutexes as mutable when it comes to matters of constness, given the mutex acts as a transient member of a data structure.
This commit is contained in:
parent
05781ce8c4
commit
d767be65be
2 changed files with 9 additions and 9 deletions
|
@ -74,15 +74,16 @@ void PerfStats::EndGameFrame() {
|
|||
game_frames += 1;
|
||||
}
|
||||
|
||||
double PerfStats::GetMeanFrametime() {
|
||||
double PerfStats::GetMeanFrametime() const {
|
||||
std::lock_guard lock{object_mutex};
|
||||
|
||||
if (current_index <= IgnoreFrames) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
|
||||
perf_history.begin() + current_index, 0.0);
|
||||
return sum / (current_index - IgnoreFrames);
|
||||
return sum / static_cast<double>(current_index - IgnoreFrames);
|
||||
}
|
||||
|
||||
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
|
||||
|
@ -111,7 +112,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
|
|||
return results;
|
||||
}
|
||||
|
||||
double PerfStats::GetLastFrameTimeScale() {
|
||||
double PerfStats::GetLastFrameTimeScale() const {
|
||||
std::lock_guard lock{object_mutex};
|
||||
|
||||
constexpr double FRAME_LENGTH = 1.0 / 60;
|
||||
|
|
|
@ -30,7 +30,6 @@ struct PerfStatsResults {
|
|||
class PerfStats {
|
||||
public:
|
||||
explicit PerfStats(u64 title_id);
|
||||
|
||||
~PerfStats();
|
||||
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
|
@ -42,18 +41,18 @@ public:
|
|||
PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
|
||||
|
||||
/**
|
||||
* Returns the Arthimetic Mean of all frametime values stored in the performance history.
|
||||
* Returns the arithmetic mean of all frametime values stored in the performance history.
|
||||
*/
|
||||
double GetMeanFrametime();
|
||||
double GetMeanFrametime() const;
|
||||
|
||||
/**
|
||||
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
|
||||
* useful for scaling inputs or outputs moving between the two time domains.
|
||||
*/
|
||||
double GetLastFrameTimeScale();
|
||||
double GetLastFrameTimeScale() const;
|
||||
|
||||
private:
|
||||
std::mutex object_mutex{};
|
||||
mutable std::mutex object_mutex;
|
||||
|
||||
/// Title ID for the game that is running. 0 if there is no game running yet
|
||||
u64 title_id{0};
|
||||
|
@ -61,7 +60,7 @@ private:
|
|||
std::size_t current_index{0};
|
||||
/// Stores an hour of historical frametime data useful for processing and tracking performance
|
||||
/// regressions with code changes.
|
||||
std::array<double, 216000> perf_history = {};
|
||||
std::array<double, 216000> perf_history{};
|
||||
|
||||
/// Point when the cumulative counters were reset
|
||||
Clock::time_point reset_point = Clock::now();
|
||||
|
|
Loading…
Reference in a new issue