texture_cache: Style and Corrections
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51ba60b27e
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7 changed files with 75 additions and 71 deletions
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@ -104,7 +104,7 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
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std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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constexpr std::size_t start_offset = 10;
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constexpr u64 key = 0xE2400FFFFF07000FULL;
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constexpr u64 mask =0xFFFFFFFFFF7FFFFFULL;
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constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
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std::size_t offset = start_offset;
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std::size_t size = start_offset * sizeof(u64);
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while (offset < program.size()) {
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@ -339,7 +339,8 @@ struct MetaImage {
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};
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/// Parameters that modify an operation but are not part of any particular operand
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using Meta = std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
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using Meta =
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std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
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/// Holds any kind of operation that can be done in the IR
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class OperationNode final {
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@ -447,70 +447,70 @@ enum class SurfaceCompression : u8 {
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};
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inline constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
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SurfaceCompression::None, // ABGR8U
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SurfaceCompression::None, // ABGR8S
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SurfaceCompression::None, // ABGR8UI
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SurfaceCompression::None, // B5G6R5U
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SurfaceCompression::None, // A2B10G10R10U
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SurfaceCompression::None, // A1B5G5R5U
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SurfaceCompression::None, // R8U
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SurfaceCompression::None, // R8UI
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SurfaceCompression::None, // RGBA16F
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SurfaceCompression::None, // RGBA16U
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SurfaceCompression::None, // RGBA16UI
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SurfaceCompression::None, // R11FG11FB10F
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SurfaceCompression::None, // RGBA32UI
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SurfaceCompression::Compressed, // DXT1
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SurfaceCompression::Compressed, // DXT23
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SurfaceCompression::Compressed, // DXT45
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SurfaceCompression::Compressed, // DXN1
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SurfaceCompression::Compressed, // DXN2UNORM
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SurfaceCompression::Compressed, // DXN2SNORM
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SurfaceCompression::Compressed, // BC7U
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SurfaceCompression::Compressed, // BC6H_UF16
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SurfaceCompression::Compressed, // BC6H_SF16
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SurfaceCompression::Converted, // ASTC_2D_4X4
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SurfaceCompression::None, // BGRA8
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SurfaceCompression::None, // RGBA32F
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SurfaceCompression::None, // RG32F
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SurfaceCompression::None, // R32F
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SurfaceCompression::None, // R16F
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SurfaceCompression::None, // R16U
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SurfaceCompression::None, // R16S
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SurfaceCompression::None, // R16UI
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SurfaceCompression::None, // R16I
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SurfaceCompression::None, // RG16
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SurfaceCompression::None, // RG16F
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SurfaceCompression::None, // RG16UI
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SurfaceCompression::None, // RG16I
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SurfaceCompression::None, // RG16S
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SurfaceCompression::None, // RGB32F
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SurfaceCompression::None, // RGBA8_SRGB
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SurfaceCompression::None, // RG8U
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SurfaceCompression::None, // RG8S
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SurfaceCompression::None, // RG32UI
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SurfaceCompression::None, // R32UI
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SurfaceCompression::Converted, // ASTC_2D_8X8
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SurfaceCompression::Converted, // ASTC_2D_8X5
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SurfaceCompression::Converted, // ASTC_2D_5X4
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SurfaceCompression::None, // BGRA8_SRGB
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SurfaceCompression::Compressed, // DXT1_SRGB
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SurfaceCompression::Compressed, // DXT23_SRGB
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SurfaceCompression::Compressed, // DXT45_SRGB
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SurfaceCompression::Compressed, // BC7U_SRGB
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SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X5
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SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X8
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SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z24S8
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SurfaceCompression::Rearranged, // S8Z24
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SurfaceCompression::None, // Z32FS8
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SurfaceCompression::None, // ABGR8U
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SurfaceCompression::None, // ABGR8S
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SurfaceCompression::None, // ABGR8UI
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SurfaceCompression::None, // B5G6R5U
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SurfaceCompression::None, // A2B10G10R10U
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SurfaceCompression::None, // A1B5G5R5U
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SurfaceCompression::None, // R8U
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SurfaceCompression::None, // R8UI
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SurfaceCompression::None, // RGBA16F
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SurfaceCompression::None, // RGBA16U
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SurfaceCompression::None, // RGBA16UI
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SurfaceCompression::None, // R11FG11FB10F
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SurfaceCompression::None, // RGBA32UI
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SurfaceCompression::Compressed, // DXT1
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SurfaceCompression::Compressed, // DXT23
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SurfaceCompression::Compressed, // DXT45
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SurfaceCompression::Compressed, // DXN1
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SurfaceCompression::Compressed, // DXN2UNORM
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SurfaceCompression::Compressed, // DXN2SNORM
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SurfaceCompression::Compressed, // BC7U
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SurfaceCompression::Compressed, // BC6H_UF16
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SurfaceCompression::Compressed, // BC6H_SF16
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SurfaceCompression::Converted, // ASTC_2D_4X4
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SurfaceCompression::None, // BGRA8
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SurfaceCompression::None, // RGBA32F
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SurfaceCompression::None, // RG32F
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SurfaceCompression::None, // R32F
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SurfaceCompression::None, // R16F
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SurfaceCompression::None, // R16U
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SurfaceCompression::None, // R16S
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SurfaceCompression::None, // R16UI
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SurfaceCompression::None, // R16I
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SurfaceCompression::None, // RG16
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SurfaceCompression::None, // RG16F
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SurfaceCompression::None, // RG16UI
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SurfaceCompression::None, // RG16I
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SurfaceCompression::None, // RG16S
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SurfaceCompression::None, // RGB32F
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SurfaceCompression::None, // RGBA8_SRGB
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SurfaceCompression::None, // RG8U
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SurfaceCompression::None, // RG8S
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SurfaceCompression::None, // RG32UI
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SurfaceCompression::None, // R32UI
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SurfaceCompression::Converted, // ASTC_2D_8X8
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SurfaceCompression::Converted, // ASTC_2D_8X5
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SurfaceCompression::Converted, // ASTC_2D_5X4
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SurfaceCompression::None, // BGRA8_SRGB
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SurfaceCompression::Compressed, // DXT1_SRGB
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SurfaceCompression::Compressed, // DXT23_SRGB
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SurfaceCompression::Compressed, // DXT45_SRGB
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SurfaceCompression::Compressed, // BC7U_SRGB
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SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X5
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SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X8
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SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z24S8
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SurfaceCompression::Rearranged, // S8Z24
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SurfaceCompression::None, // Z32FS8
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}};
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static constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
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@ -101,7 +101,7 @@ MatchStructureResult SurfaceBaseImpl::MatchesStructure(const SurfaceParams& rhs)
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std::optional<std::pair<u32, u32>> SurfaceBaseImpl::GetLayerMipmap(
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const GPUVAddr candidate_gpu_addr) const {
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if (gpu_addr == candidate_gpu_addr) {
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return {{0,0}};
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return {{0, 0}};
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}
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if (candidate_gpu_addr < gpu_addr) {
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return {};
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@ -254,7 +254,8 @@ public:
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}
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return {};
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} else {
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return GetView(ViewParams(view_params.target, layer, 1, mipmap, end_mipmap - mipmap + 1));
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return GetView(
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ViewParams(view_params.target, layer, 1, mipmap, end_mipmap - mipmap + 1));
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}
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}
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@ -18,6 +18,7 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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@ -256,7 +256,8 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y,
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}
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height_bit) {
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
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u32 block_height_bit) {
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const u32 block_height = 1U << block_height_bit;
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const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
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gob_size_x};
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@ -278,8 +279,8 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32
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}
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void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height_bit,
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u32 offset_x, u32 offset_y) {
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
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u32 block_height_bit, u32 offset_x, u32 offset_y) {
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const u32 block_height = 1U << block_height_bit;
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for (u32 line = 0; line < subrect_height; ++line) {
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const u32 y2 = line + offset_y;
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