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glsl: Add missing ; in EmitSetSampleMask

Fixes shader compilation in Okami HD
This commit is contained in:
Morph 2021-06-18 03:31:13 -04:00 committed by ameerj
parent 838d7e4ca5
commit cfbc85839d

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@ -409,7 +409,7 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_vi
} }
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) { void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
ctx.Add("gl_SampleMask[0]=int({})", value); ctx.Add("gl_SampleMask[0]=int({});", value);
} }
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) { void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {