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OpenGL: Split buffer-write mask sync into seperate functions

This commit is contained in:
Jannik Vogel 2016-03-31 15:36:00 +02:00
parent fa24df7340
commit c6bbc41984
2 changed files with 39 additions and 8 deletions

View file

@ -153,6 +153,9 @@ void RasterizerOpenGL::Reset() {
SyncLogicOp(); SyncLogicOp();
SyncStencilTest(); SyncStencilTest();
SyncDepthTest(); SyncDepthTest();
SyncColorWriteMask();
SyncStencilWriteMask();
SyncDepthWriteMask();
SetShader(); SetShader();
@ -268,16 +271,23 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
state.draw.shader_dirty = true; state.draw.shader_dirty = true;
break; break;
// Stencil test // Sync GL stencil test + stencil write mask
// (Pica stencil test function register also contains a stencil write mask)
case PICA_REG_INDEX(output_merger.stencil_test.raw_func): case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
SyncStencilTest();
SyncStencilWriteMask();
break;
case PICA_REG_INDEX(output_merger.stencil_test.raw_op): case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
case PICA_REG_INDEX(framebuffer.depth_format): case PICA_REG_INDEX(framebuffer.depth_format):
SyncStencilTest(); SyncStencilTest();
break; break;
// Depth test // Sync GL depth test + depth and color write mask
// (Pica depth test function register also contains a depth and color write mask)
case PICA_REG_INDEX(output_merger.depth_test_enable): case PICA_REG_INDEX(output_merger.depth_test_enable):
SyncDepthTest(); SyncDepthTest();
SyncDepthWriteMask();
SyncColorWriteMask();
break; break;
// Logic op // Logic op
@ -881,13 +891,30 @@ void RasterizerOpenGL::SyncLogicOp() {
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op); state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
} }
void RasterizerOpenGL::SyncColorWriteMask() {
const auto& regs = Pica::g_state.regs;
state.color_mask.red_enabled = regs.output_merger.red_enable;
state.color_mask.green_enabled = regs.output_merger.green_enable;
state.color_mask.blue_enabled = regs.output_merger.blue_enable;
state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
}
void RasterizerOpenGL::SyncStencilWriteMask() {
const auto& regs = Pica::g_state.regs;
state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
}
void RasterizerOpenGL::SyncDepthWriteMask() {
const auto& regs = Pica::g_state.regs;
state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
}
void RasterizerOpenGL::SyncStencilTest() { void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8; state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func); state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value; state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask; state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail); state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail); state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass); state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
@ -899,11 +926,6 @@ void RasterizerOpenGL::SyncDepthTest() {
regs.output_merger.depth_write_enable == 1; regs.output_merger.depth_write_enable == 1;
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ? state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS; PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
state.color_mask.red_enabled = regs.output_merger.red_enable;
state.color_mask.green_enabled = regs.output_merger.green_enable;
state.color_mask.blue_enabled = regs.output_merger.blue_enable;
state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
} }
void RasterizerOpenGL::SyncCombinerColor() { void RasterizerOpenGL::SyncCombinerColor() {

View file

@ -344,6 +344,15 @@ private:
/// Syncs the logic op states to match the PICA register /// Syncs the logic op states to match the PICA register
void SyncLogicOp(); void SyncLogicOp();
/// Syncs the color write mask to match the PICA register state
void SyncColorWriteMask();
/// Syncs the stencil write mask to match the PICA register state
void SyncStencilWriteMask();
/// Syncs the depth write mask to match the PICA register state
void SyncDepthWriteMask();
/// Syncs the stencil test states to match the PICA register /// Syncs the stencil test states to match the PICA register
void SyncStencilTest(); void SyncStencilTest();