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shader_decode: Fixup R2P

This commit is contained in:
ReinUsesLisp 2018-12-25 03:46:14 -03:00
parent 8b5588e776
commit c68c13e1aa

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@ -37,10 +37,11 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
const Node apply_compare = const Node apply_compare =
Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift); Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0)); const Node condition =
Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift); const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);
const Node value = Operation(OperationCode::LogicalUEqual, value_compare, Immediate(0)); const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value); const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
bb.push_back(Conditional(condition, {code})); bb.push_back(Conditional(condition, {code}));