am: Implement GetSaveDataSize and ExtendSaveData
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
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2e6b67a079
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c643f364b4
6 changed files with 53 additions and 8 deletions
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@ -36,7 +36,7 @@ std::string LanguageEntry::GetDeveloperName() const {
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developer_name.size());
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}
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NACP::NACP() : raw{} {}
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NACP::NACP() = default;
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NACP::NACP(VirtualFile file) {
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file->ReadObject(&raw);
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@ -100,7 +100,7 @@ public:
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std::vector<u8> GetRawBytes() const;
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private:
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RawNACP raw;
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RawNACP raw{};
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};
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} // namespace FileSys
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@ -13,7 +13,7 @@
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namespace FileSys {
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constexpr const char* SAVE_DATA_SIZE_FILENAME = ".yuzu_save_size";
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constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
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std::string SaveDataDescriptor::DebugInfo() const {
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return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}]",
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@ -8,6 +8,7 @@
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#include <stack>
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#include "audio_core/audio_renderer.h"
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#include "core/core.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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@ -865,8 +866,8 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
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{22, &IApplicationFunctions::SetTerminateResult, "SetTerminateResult"},
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{23, &IApplicationFunctions::GetDisplayVersion, "GetDisplayVersion"},
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{24, nullptr, "GetLaunchStorageInfoForDebug"},
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{25, nullptr, "ExtendSaveData"},
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{26, nullptr, "GetSaveDataSize"},
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{25, &IApplicationFunctions::ExtendSaveData, "ExtendSaveData"},
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{26, &IApplicationFunctions::GetSaveDataSize, "GetSaveDataSize"},
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{30, &IApplicationFunctions::BeginBlockingHomeButtonShortAndLongPressed, "BeginBlockingHomeButtonShortAndLongPressed"},
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{31, &IApplicationFunctions::EndBlockingHomeButtonShortAndLongPressed, "EndBlockingHomeButtonShortAndLongPressed"},
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{32, &IApplicationFunctions::BeginBlockingHomeButton, "BeginBlockingHomeButton"},
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@ -1043,6 +1044,48 @@ void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
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rb.Push<u64>(0);
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}
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void IApplicationFunctions::ExtendSaveData(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto type{rp.PopRaw<FileSys::SaveDataType>()};
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rp.Skip(1, false);
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const auto user_id{rp.PopRaw<u128>()};
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const auto new_normal_size{rp.PopRaw<u64>()};
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const auto new_journal_size{rp.PopRaw<u64>()};
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LOG_DEBUG(Service_AM,
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"called with type={:02X}, user_id={:016X}{:016X}, new_normal={:016X}, "
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"new_journal={:016X}",
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static_cast<u8>(type), user_id[1], user_id[0], new_normal_size, new_journal_size);
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FileSystem::WriteSaveDataSize(type, Core::CurrentProcess()->GetTitleID(), user_id,
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{new_normal_size, new_journal_size});
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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// The following value is used upon failure to help the system recover.
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// Since we always succeed, this should be 0.
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rb.Push<u64>(0);
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}
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void IApplicationFunctions::GetSaveDataSize(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto type{rp.PopRaw<FileSys::SaveDataType>()};
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rp.Skip(1, false);
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const auto user_id{rp.PopRaw<u128>()};
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LOG_DEBUG(Service_AM, "called with type={:02X}, user_id={:016X}{:016X}", static_cast<u8>(type),
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user_id[1], user_id[0]);
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const auto size =
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FileSystem::ReadSaveDataSize(type, Core::CurrentProcess()->GetTitleID(), user_id);
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IPC::ResponseBuilder rb{ctx, 6};
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rb.Push(RESULT_SUCCESS);
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rb.Push(size.normal);
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rb.Push(size.journal);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger) {
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auto message_queue = std::make_shared<AppletMessageQueue>();
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@ -206,6 +206,8 @@ private:
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void SetGamePlayRecordingState(Kernel::HLERequestContext& ctx);
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void NotifyRunning(Kernel::HLERequestContext& ctx);
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void GetPseudoDeviceId(Kernel::HLERequestContext& ctx);
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void ExtendSaveData(Kernel::HLERequestContext& ctx);
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void GetSaveDataSize(Kernel::HLERequestContext& ctx);
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void BeginBlockingHomeButtonShortAndLongPressed(Kernel::HLERequestContext& ctx);
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void EndBlockingHomeButtonShortAndLongPressed(Kernel::HLERequestContext& ctx);
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void BeginBlockingHomeButton(Kernel::HLERequestContext& ctx);
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@ -108,9 +108,9 @@ void ConfigurePerGameGeneral::loadConfiguration() {
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if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
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ui->display_name->setText(QString::fromStdString(title));
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std::string developer;
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if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
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ui->display_developer->setText(QString::fromStdString(developer));
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FileSys::NACP nacp;
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if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
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ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
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ui->display_version->setText(QStringLiteral("1.0.0"));
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}
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