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Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack

textures: Fix anisotropy hack
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bunnei 2020-03-08 16:28:07 -04:00 committed by GitHub
commit c281173df6
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@ -337,20 +337,22 @@ struct TSCEntry {
}; };
float GetMaxAnisotropy() const { float GetMaxAnisotropy() const {
const u32 min_value = [] {
switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) { switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
case Anisotropy::Default:
return static_cast<float>(1U << max_anisotropy);
case Anisotropy::Filter2x:
return static_cast<float>(2U << max_anisotropy);
case Anisotropy::Filter4x:
return static_cast<float>(4U << max_anisotropy);
case Anisotropy::Filter8x:
return static_cast<float>(8U << max_anisotropy);
case Anisotropy::Filter16x:
return static_cast<float>(16U << max_anisotropy);
default: default:
return static_cast<float>(1U << max_anisotropy); case Anisotropy::Default:
return 1U;
case Anisotropy::Filter2x:
return 2U;
case Anisotropy::Filter4x:
return 4U;
case Anisotropy::Filter8x:
return 8U;
case Anisotropy::Filter16x:
return 16U;
} }
}();
return static_cast<float>(std::max(1U << max_anisotropy, min_value));
} }
float GetMinLod() const { float GetMinLod() const {