video_core: Disable anisotropic filtering for samplers with depth compare
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1 changed files with 3 additions and 2 deletions
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@ -62,8 +62,9 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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float TSCEntry::MaxAnisotropy() const noexcept {
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if (max_anisotropy == 0 && (mipmap_filter != TextureMipmapFilter::Linear &&
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if (max_anisotropy == 0 && (depth_compare_enabled.Value() ||
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!Settings::values.use_aggressive_anisotropic_filtering)) {
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(mipmap_filter != TextureMipmapFilter::Linear &&
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!Settings::values.use_aggressive_anisotropic_filtering))) {
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return 1.0f;
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return 1.0f;
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}
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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