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Merge pull request #7207 from ameerj/vs-2022

cmake: Update conan to support Visual Studio 2022
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bunnei 2021-10-20 15:17:50 -07:00 committed by GitHub
commit b65314dc21
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3 changed files with 43 additions and 41 deletions

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@ -411,12 +411,13 @@ if (CONAN_REQUIRED_LIBS)
# Download conan.cmake automatically, you can also just copy the conan.cmake file # Download conan.cmake automatically, you can also just copy the conan.cmake file
if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake") if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan") message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
file(DOWNLOAD "https://github.com/conan-io/cmake-conan/raw/v0.15/conan.cmake" # TODO: Use a tagged release. The latest tagged release does not support VS2022 as of this writing.
file(DOWNLOAD "https://raw.githubusercontent.com/conan-io/cmake-conan/43e385830ee35377dbd2dcbe8d5a9e750301ea00/conan.cmake"
"${CMAKE_BINARY_DIR}/conan.cmake") "${CMAKE_BINARY_DIR}/conan.cmake")
endif() endif()
include(${CMAKE_BINARY_DIR}/conan.cmake) include(${CMAKE_BINARY_DIR}/conan.cmake)
conan_check(VERSION 1.24.0 REQUIRED) conan_check(VERSION 1.41.0 REQUIRED)
# Manually add iconv to fix a dep conflict between qt and sdl2 # Manually add iconv to fix a dep conflict between qt and sdl2
# We don't need to add it through find_package or anything since the other two can find it just fine # We don't need to add it through find_package or anything since the other two can find it just fine

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@ -64,7 +64,7 @@ public:
using propagate_on_container_copy_assignment = std::true_type; using propagate_on_container_copy_assignment = std::true_type;
using propagate_on_container_move_assignment = std::true_type; using propagate_on_container_move_assignment = std::true_type;
using propagate_on_container_swap = std::true_type; using propagate_on_container_swap = std::true_type;
using is_always_equal = std::true_type; using is_always_equal = std::false_type;
constexpr AlignmentAllocator() noexcept = default; constexpr AlignmentAllocator() noexcept = default;
@ -83,6 +83,11 @@ public:
struct rebind { struct rebind {
using other = AlignmentAllocator<T2, Align>; using other = AlignmentAllocator<T2, Align>;
}; };
template <typename T2, size_t Align2>
constexpr bool operator==(const AlignmentAllocator<T2, Align2>&) const noexcept {
return std::is_same_v<T, T2> && Align == Align2;
}
}; };
} // namespace Common } // namespace Common

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@ -471,46 +471,42 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
std::function<void(u16, u16, u16, u16)> data_callback) { std::function<void(u16, u16, u16, u16)> data_callback) {
std::thread([=, this] { std::thread([=, this] {
constexpr u16 CALIBRATION_THRESHOLD = 100;
u16 min_x{UINT16_MAX};
u16 min_y{UINT16_MAX};
u16 max_x{};
u16 max_y{};
Status current_status{Status::Initialized}; Status current_status{Status::Initialized};
SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {}, SocketCallback callback{
[&](Response::PadData data) { [](Response::Version) {}, [](Response::PortInfo) {},
if (current_status == Status::Initialized) { [&](Response::PadData data) {
// Receiving data means the communication is ready now static constexpr u16 CALIBRATION_THRESHOLD = 100;
current_status = Status::Ready; static constexpr u16 MAX_VALUE = UINT16_MAX;
status_callback(current_status);
}
if (data.touch[0].is_active == 0) {
return;
}
LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
data.touch[0].y);
min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
if (current_status == Status::Ready) {
// First touch - min data (min_x/min_y)
current_status = Status::Stage1Completed;
status_callback(current_status);
}
if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
// Set the current position as max value and finishes
// configuration
max_x = data.touch[0].x;
max_y = data.touch[0].y;
current_status = Status::Completed;
data_callback(min_x, min_y, max_x, max_y);
status_callback(current_status);
complete_event.Set(); if (current_status == Status::Initialized) {
} // Receiving data means the communication is ready now
}}; current_status = Status::Ready;
status_callback(current_status);
}
const auto& touchpad_0 = data.touch[0];
if (touchpad_0.is_active == 0) {
return;
}
LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y);
const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x));
const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y));
if (current_status == Status::Ready) {
// First touch - min data (min_x/min_y)
current_status = Status::Stage1Completed;
status_callback(current_status);
}
if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD &&
touchpad_0.y - min_y > CALIBRATION_THRESHOLD) {
// Set the current position as max value and finishes configuration
const u16 max_x = touchpad_0.x;
const u16 max_y = touchpad_0.y;
current_status = Status::Completed;
data_callback(min_x, min_y, max_x, max_y);
status_callback(current_status);
complete_event.Set();
}
}};
Socket socket{host, port, std::move(callback)}; Socket socket{host, port, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket}; std::thread worker_thread{SocketLoop, &socket};
complete_event.Wait(); complete_event.Wait();