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yuzu: Eliminate variable shadowing

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Morph 2022-05-26 19:57:35 -04:00
parent 12156b199a
commit b3d6f7bdd8
10 changed files with 25 additions and 25 deletions

View file

@ -364,9 +364,9 @@ void GRenderWindow::RestoreGeometry() {
QWidget::restoreGeometry(geometry); QWidget::restoreGeometry(geometry);
} }
void GRenderWindow::restoreGeometry(const QByteArray& geometry) { void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
// Make sure users of this class don't need to deal with backing up the geometry themselves // Make sure users of this class don't need to deal with backing up the geometry themselves
QWidget::restoreGeometry(geometry); QWidget::restoreGeometry(geometry_);
BackupGeometry(); BackupGeometry();
} }
@ -1014,8 +1014,8 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
return unsupported_ext; return unsupported_ext;
} }
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
this->emu_thread = emu_thread; emu_thread = emu_thread_;
} }
void GRenderWindow::OnEmulationStopping() { void GRenderWindow::OnEmulationStopping() {

View file

@ -56,12 +56,12 @@ public:
/** /**
* Sets whether the emulation thread is running or not * Sets whether the emulation thread is running or not
* @param running Boolean value, set the emulation thread to running if true * @param running_ Boolean value, set the emulation thread to running if true
* @note This function is thread-safe * @note This function is thread-safe
*/ */
void SetRunning(bool running) { void SetRunning(bool running_) {
std::unique_lock lock{running_mutex}; std::unique_lock lock{running_mutex};
this->running = running; running = running_;
lock.unlock(); lock.unlock();
running_cv.notify_all(); running_cv.notify_all();
if (!running) { if (!running) {
@ -138,7 +138,7 @@ public:
void BackupGeometry(); void BackupGeometry();
void RestoreGeometry(); void RestoreGeometry();
void restoreGeometry(const QByteArray& geometry); // overridden void restoreGeometry(const QByteArray& geometry_); // overridden
QByteArray saveGeometry(); // overridden QByteArray saveGeometry(); // overridden
qreal windowPixelRatio() const; qreal windowPixelRatio() const;
@ -189,7 +189,7 @@ public:
void Exit(); void Exit();
public slots: public slots:
void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStarting(EmuThread* emu_thread_);
void OnEmulationStopping(); void OnEmulationStopping();
void OnFramebufferSizeChanged(); void OnFramebufferSizeChanged();

View file

@ -116,8 +116,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() {
ApplyConfiguration(); ApplyConfiguration();
} }
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) { void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
this->file = std::move(file); file = std::move(file_);
LoadConfiguration(); LoadConfiguration();
} }

View file

@ -46,7 +46,7 @@ public:
/// Save all button configurations to settings file /// Save all button configurations to settings file
void ApplyConfiguration(); void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file); void LoadFromFile(FileSys::VirtualFile file_);
private: private:
void changeEvent(QEvent* event) override; void changeEvent(QEvent* event) override;

View file

@ -89,8 +89,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
Settings::values.disabled_addons[title_id] = disabled_addons; Settings::values.disabled_addons[title_id] = disabled_addons;
} }
void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) { void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file_) {
this->file = std::move(file); file = std::move(file_);
LoadConfiguration(); LoadConfiguration();
} }

View file

@ -35,7 +35,7 @@ public:
/// Save all button configurations to settings file /// Save all button configurations to settings file
void ApplyConfiguration(); void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file); void LoadFromFile(FileSys::VirtualFile file_);
void SetTitleId(u64 id); void SetTitleId(u64 id);

View file

@ -80,9 +80,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
return QObject::eventFilter(obj, event); return QObject::eventFilter(obj, event);
} }
void GameListSearchField::setFilterResult(int visible, int total) { void GameListSearchField::setFilterResult(int visible_, int total_) {
this->visible = visible; visible = visible_;
this->total = total; total = total_;
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
} }

View file

@ -348,7 +348,7 @@ public:
explicit GameListSearchField(GameList* parent = nullptr); explicit GameListSearchField(GameList* parent = nullptr);
QString filterText() const; QString filterText() const;
void setFilterResult(int visible, int total); void setFilterResult(int visible_, int total_);
void clear(); void clear();
void setFocus(); void setFocus();

View file

@ -1442,7 +1442,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
} }
return false; return false;
} }
game_path = filename; current_game_path = filename;
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
return true; return true;
@ -1641,7 +1641,7 @@ void GMainWindow::ShutdownGame() {
emu_frametime_label->setVisible(false); emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan); renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
game_path.clear(); current_game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed // When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget(); render_window->ReleaseRenderTarget();
@ -2560,7 +2560,7 @@ void GMainWindow::OnRestartGame() {
return; return;
} }
// Make a copy since BootGame edits game_path // Make a copy since BootGame edits game_path
BootGame(QString(game_path)); BootGame(QString(current_game_path));
} }
void GMainWindow::OnPauseGame() { void GMainWindow::OnPauseGame() {
@ -2989,7 +2989,7 @@ void GMainWindow::OnToggleAdaptingFilter() {
void GMainWindow::OnConfigurePerGame() { void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID(); const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, game_path.toStdString()); OpenPerGameConfiguration(title_id, current_game_path.toStdString());
} }
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {

View file

@ -369,7 +369,7 @@ private:
bool emulation_running = false; bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread; std::unique_ptr<EmuThread> emu_thread;
// The path to the game currently running // The path to the game currently running
QString game_path; QString current_game_path;
bool auto_paused = false; bool auto_paused = false;
bool auto_muted = false; bool auto_muted = false;