Don't show render window until a game is started
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7134a17fc6
commit
afd06675fa
2 changed files with 13 additions and 4 deletions
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@ -266,6 +266,7 @@ void GMainWindow::BootGame(const std::string& filename) {
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callstackWidget->OnDebugModeEntered();
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render_window->show();
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emulation_running = true;
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OnStartGame();
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}
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@ -294,6 +295,8 @@ void GMainWindow::ShutdownGame() {
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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render_window->hide();
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emulation_running = false;
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}
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void GMainWindow::StoreRecentFile(const QString& filename)
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@ -423,17 +426,21 @@ void GMainWindow::ToggleWindowMode() {
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// Render in the main window...
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render_window->BackupGeometry();
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ui.horizontalLayout->addWidget(render_window);
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render_window->setVisible(true);
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocus();
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if (emulation_running) {
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render_window->setVisible(true);
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render_window->setFocus();
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}
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} else {
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// Render in a separate window...
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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render_window->setVisible(true);
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render_window->RestoreGeometry();
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render_window->setFocusPolicy(Qt::NoFocus);
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if (emulation_running) {
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render_window->setVisible(true);
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render_window->RestoreGeometry();
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}
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}
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}
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@ -102,6 +102,8 @@ private:
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GRenderWindow* render_window;
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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ProfilerWidget* profilerWidget;
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