Merge pull request #6312 from german77/analogMapping
input_common: Rewrite sdl analog mapping and fix controller disconnection crash
This commit is contained in:
commit
aee3b57c44
1 changed files with 28 additions and 26 deletions
|
@ -323,8 +323,10 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
if (joystick_it != joystick_guid_list.end()) {
|
||||||
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
||||||
switch (event.type) {
|
switch (event.type) {
|
||||||
|
@ -1315,51 +1317,51 @@ public:
|
||||||
void Start(const std::string& device_id) override {
|
void Start(const std::string& device_id) override {
|
||||||
SDLPoller::Start(device_id);
|
SDLPoller::Start(device_id);
|
||||||
// Reset stored axes
|
// Reset stored axes
|
||||||
analog_x_axis = -1;
|
first_axis = -1;
|
||||||
analog_y_axis = -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Common::ParamPackage GetNextInput() override {
|
Common::ParamPackage GetNextInput() override {
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
while (state.event_queue.Pop(event)) {
|
while (state.event_queue.Pop(event)) {
|
||||||
// Filter out axis events that are below a threshold
|
if (event.type != SDL_JOYAXISMOTION) {
|
||||||
if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
// Check for a button press
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (event.type == SDL_JOYAXISMOTION) {
|
|
||||||
const auto axis = event.jaxis.axis;
|
|
||||||
// In order to return a complete analog param, we need inputs for both axes.
|
|
||||||
// First we take the x-axis (horizontal) input, then the y-axis (vertical) input.
|
|
||||||
if (analog_x_axis == -1) {
|
|
||||||
analog_x_axis = axis;
|
|
||||||
} else if (analog_y_axis == -1 && analog_x_axis != axis) {
|
|
||||||
analog_y_axis = axis;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// If the press wasn't accepted as a joy axis, check for a button press
|
|
||||||
auto button_press = button_poller.FromEvent(event);
|
auto button_press = button_poller.FromEvent(event);
|
||||||
if (button_press) {
|
if (button_press) {
|
||||||
return *button_press;
|
return *button_press;
|
||||||
}
|
}
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
const auto axis = event.jaxis.axis;
|
||||||
|
|
||||||
|
// Filter out axis events that are below a threshold
|
||||||
|
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Filter out axis events that are the same
|
||||||
|
if (first_axis == axis) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// In order to return a complete analog param, we need inputs for both axes.
|
||||||
|
// If the first axis isn't set we set the value then wait till next event
|
||||||
|
if (first_axis == -1) {
|
||||||
|
first_axis = axis;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
|
||||||
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
|
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
|
||||||
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||||
analog_x_axis, analog_y_axis);
|
first_axis, axis);
|
||||||
analog_x_axis = -1;
|
first_axis = -1;
|
||||||
analog_y_axis = -1;
|
|
||||||
return params;
|
return params;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int analog_x_axis = -1;
|
int first_axis = -1;
|
||||||
int analog_y_axis = -1;
|
|
||||||
SDLButtonPoller button_poller;
|
SDLButtonPoller button_poller;
|
||||||
};
|
};
|
||||||
} // namespace Polling
|
} // namespace Polling
|
||||||
|
|
Loading…
Reference in a new issue