vector_math: Ensure members are always initialized
Ensures that values are always in a well-defined state.
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1 changed files with 9 additions and 9 deletions
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@ -52,8 +52,8 @@ static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w);
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template <typename T>
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template <typename T>
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class Vec2 {
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class Vec2 {
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public:
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public:
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T x;
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T x{};
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T y;
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T y{};
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Vec2() = default;
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Vec2() = default;
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Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
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Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
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@ -192,9 +192,9 @@ inline float Vec2<float>::Normalize() {
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template <typename T>
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template <typename T>
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class Vec3 {
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class Vec3 {
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public:
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public:
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T x;
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T x{};
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T y;
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T y{};
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T z;
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T z{};
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Vec3() = default;
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Vec3() = default;
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Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
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Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
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@ -392,10 +392,10 @@ typedef Vec3<float> Vec3f;
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template <typename T>
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template <typename T>
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class Vec4 {
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class Vec4 {
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public:
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public:
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T x;
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T x{};
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T y;
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T y{};
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T z;
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T z{};
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T w;
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T w{};
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Vec4() = default;
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Vec4() = default;
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Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
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Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
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