From a64ad8315f7cc5cf8b855bd892317142c1c7d9a2 Mon Sep 17 00:00:00 2001 From: xcfrg <30675315+xcfrg@users.noreply.github.com> Date: Sun, 4 Jun 2023 14:00:53 -0400 Subject: [PATCH] yuzu: add opengl shader backend info in status bar --- src/yuzu/configuration/config.cpp | 6 ++++++ src/yuzu/configuration/config.h | 1 + src/yuzu/main.cpp | 8 +++++++- 3 files changed, 14 insertions(+), 1 deletion(-) diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 6288fef626..fe12fa8f35 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -101,6 +101,12 @@ const std::map Config::renderer_backend_text {Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))}, }; +const std::map Config::shader_backend_texts_map = { + {Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))}, + {Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))}, + {Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))}, +}; + // This shouldn't have anything except static initializers (no functions). So // QKeySequence(...).toString() is NOT ALLOWED HERE. // This must be in alphabetical order according to action name as it must have the same order as diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index ad590ea9e9..0fd4baf6b5 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -54,6 +54,7 @@ public: static const std::map use_docked_mode_texts_map; static const std::map gpu_accuracy_texts_map; static const std::map renderer_backend_texts_map; + static const std::map shader_backend_texts_map; static constexpr UISettings::Theme default_theme{ #ifdef _WIN32 diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 82bce9a3ae..696ba4271e 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -4115,7 +4115,13 @@ void GMainWindow::UpdateDockedButton() { void GMainWindow::UpdateAPIText() { const auto api = Settings::values.renderer_backend.GetValue(); const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second; - renderer_status_button->setText(renderer_status_text.toUpper()); + renderer_status_button->setText( + api == Settings::RendererBackend::OpenGL + ? tr("%1 %2").arg( + renderer_status_text.toUpper(), + Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue()) + ->second) + : renderer_status_text.toUpper()); } void GMainWindow::UpdateFilterText() {