Merge branch 'dev' into dev
This commit is contained in:
commit
9c2f3bff3f
4 changed files with 33 additions and 4 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <string_view>
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#include <string_view>
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@ -7,6 +7,7 @@
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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@ -406,6 +407,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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case Stage::TessellationEval:
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case Stage::TessellationEval:
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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break;
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break;
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case Stage::Geometry:
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ctx.Add("SHL.U {}.x,{},16;", inst,
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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break;
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default:
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <string_view>
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#include <string_view>
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@ -426,6 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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case Stage::TessellationEval:
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case Stage::TessellationEval:
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ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
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ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
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break;
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break;
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case Stage::Geometry:
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ctx.AddU32("{}=uint({}<<16);", inst,
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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break;
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default:
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.AddU32("{}=uint(0x00ff0000);", inst);
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ctx.AddU32("{}=uint(0x00ff0000);", inst);
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <bit>
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#include <bit>
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@ -549,6 +549,8 @@ Id EmitInvocationInfo(EmitContext& ctx) {
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case Stage::TessellationEval:
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case Stage::TessellationEval:
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
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ctx.Const(16u));
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ctx.Const(16u));
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case Stage::Geometry:
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return ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology) << 16);
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default:
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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LOG_WARNING(Shader, "(STUBBED) called");
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return ctx.Const(0x00ff0000u);
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return ctx.Const(0x00ff0000u);
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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@ -30,6 +30,24 @@ enum class InputTopology {
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TrianglesAdjacency,
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TrianglesAdjacency,
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};
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};
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struct InputTopologyVertices {
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static u32 vertices(InputTopology input_topology) {
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switch (input_topology) {
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case InputTopology::Lines:
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return 2;
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case InputTopology::LinesAdjacency:
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return 4;
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case InputTopology::Triangles:
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return 3;
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case InputTopology::TrianglesAdjacency:
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return 6;
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case InputTopology::Points:
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default:
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return 1;
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}
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}
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};
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enum class CompareFunction {
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enum class CompareFunction {
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Never,
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Never,
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Less,
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Less,
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