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vk_buffer_cache: Fix quad index array with 0 vertices (#6627)

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Fernando S 2021-07-20 10:05:28 +02:00 committed by GitHub
parent 6573ff64b4
commit 9a26d96c98
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@ -161,6 +161,13 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
} }
void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) { void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) {
if (count == 0) {
ReserveNullBuffer();
scheduler.Record([this](vk::CommandBuffer cmdbuf) {
cmdbuf.BindIndexBuffer(*null_buffer, 0, VK_INDEX_TYPE_UINT32);
});
return;
}
ReserveQuadArrayLUT(first + count, true); ReserveQuadArrayLUT(first + count, true);
// The LUT has the indices 0, 1, 2, and 3 copied as an array // The LUT has the indices 0, 1, 2, and 3 copied as an array