controller: Avoid unnecessary copies in ConfigurationComplete()
Avoids unnecessary 1072 byte copies when querying info about controllers.
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1 changed files with 7 additions and 8 deletions
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@ -227,15 +227,14 @@ void Controller::ConfigurationComplete() {
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// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
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// Otherwise, only count connected players from P1-P8.
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result_info.player_count =
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is_single_mode ? 1
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: static_cast<s8>(std::count_if(
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players.begin(), players.end() - 2,
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[](Settings::PlayerInput player) { return player.connected; }));
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is_single_mode
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? 1
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: static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
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[](const auto& player) { return player.connected; }));
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result_info.selected_id = HID::Controller_NPad::IndexToNPad(
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std::distance(players.begin(),
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std::find_if(players.begin(), players.end(),
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[](Settings::PlayerInput player) { return player.connected; })));
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result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance(
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players.begin(), std::find_if(players.begin(), players.end(),
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[](const auto& player) { return player.connected; })));
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result_info.result = 0;
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