gl_state: Remove texture and sampler tracking
This commit is contained in:
parent
1bc0da3dea
commit
9677db03da
5 changed files with 8 additions and 60 deletions
|
@ -633,7 +633,6 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
|||
bind_ubo_pushbuffer.Bind();
|
||||
bind_ssbo_pushbuffer.Bind();
|
||||
|
||||
state.ApplyTextures();
|
||||
state.ApplyImages();
|
||||
state.ApplyShaderProgram();
|
||||
state.ApplyProgramPipeline();
|
||||
|
@ -861,20 +860,20 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
|
|||
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
|
||||
if (!view) {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
state.samplers[binding] = 0;
|
||||
state.textures[binding] = 0;
|
||||
glBindSampler(binding, 0);
|
||||
glBindTextureUnit(binding, 0);
|
||||
return;
|
||||
}
|
||||
state.textures[binding] = view->GetTexture();
|
||||
glBindTextureUnit(binding, view->GetTexture());
|
||||
|
||||
if (view->GetSurfaceParams().IsBuffer()) {
|
||||
return;
|
||||
}
|
||||
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
|
||||
|
||||
// Apply swizzle to textures that are not buffers.
|
||||
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
|
||||
glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
|
||||
|
|
|
@ -47,7 +47,6 @@ void OGLTexture::Release() {
|
|||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
@ -65,7 +64,6 @@ void OGLTextureView::Release() {
|
|||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
@ -83,7 +81,6 @@ void OGLSampler::Release() {
|
|||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteSamplers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -113,28 +113,6 @@ void OpenGLState::ApplyRenderBuffer() {
|
|||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyTextures() {
|
||||
const std::size_t size = std::size(textures);
|
||||
for (std::size_t i = 0; i < size; ++i) {
|
||||
if (UpdateValue(cur_state.textures[i], textures[i])) {
|
||||
// BindTextureUnit doesn't support binding null textures, skip those binds.
|
||||
// TODO(Rodrigo): Stop using null textures
|
||||
if (textures[i] != 0) {
|
||||
glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplySamplers() {
|
||||
const std::size_t size = std::size(samplers);
|
||||
for (std::size_t i = 0; i < size; ++i) {
|
||||
if (UpdateValue(cur_state.samplers[i], samplers[i])) {
|
||||
glBindSampler(static_cast<GLuint>(i), samplers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyImages() {
|
||||
if (const auto update = UpdateArray(cur_state.images, images)) {
|
||||
glBindImageTextures(update->first, update->second, images.data() + update->first);
|
||||
|
@ -146,30 +124,10 @@ void OpenGLState::Apply() {
|
|||
ApplyFramebufferState();
|
||||
ApplyShaderProgram();
|
||||
ApplyProgramPipeline();
|
||||
ApplyTextures();
|
||||
ApplySamplers();
|
||||
ApplyImages();
|
||||
ApplyRenderBuffer();
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
|
||||
for (auto& texture : textures) {
|
||||
if (texture == handle) {
|
||||
texture = 0;
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetSampler(GLuint handle) {
|
||||
for (auto& sampler : samplers) {
|
||||
if (sampler == handle) {
|
||||
sampler = 0;
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
|
||||
if (draw.shader_program == handle) {
|
||||
draw.shader_program = 0;
|
||||
|
|
|
@ -13,10 +13,7 @@ namespace OpenGL {
|
|||
|
||||
class OpenGLState {
|
||||
public:
|
||||
static constexpr std::size_t NumSamplers = 32 * 5;
|
||||
static constexpr std::size_t NumImages = 8 * 5;
|
||||
std::array<GLuint, NumSamplers> textures = {};
|
||||
std::array<GLuint, NumSamplers> samplers = {};
|
||||
std::array<GLuint, NumImages> images = {};
|
||||
|
||||
struct {
|
||||
|
@ -41,14 +38,10 @@ public:
|
|||
void ApplyFramebufferState();
|
||||
void ApplyShaderProgram();
|
||||
void ApplyProgramPipeline();
|
||||
void ApplyTextures();
|
||||
void ApplySamplers();
|
||||
void ApplyImages();
|
||||
void ApplyRenderBuffer();
|
||||
|
||||
/// Resets any references to the given resource
|
||||
OpenGLState& UnbindTexture(GLuint handle);
|
||||
OpenGLState& ResetSampler(GLuint handle);
|
||||
OpenGLState& ResetProgram(GLuint handle);
|
||||
OpenGLState& ResetPipeline(GLuint handle);
|
||||
OpenGLState& ResetFramebuffer(GLuint handle);
|
||||
|
|
|
@ -566,7 +566,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
};
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
|
||||
state.textures[0] = screen_info.display_texture;
|
||||
state.Apply();
|
||||
|
||||
// TODO: Signal state tracker about these changes
|
||||
|
@ -598,11 +597,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
glVertexAttribBinding(TexCoordLocation, 0);
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
glBindSampler(0, 0);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// Restore default state
|
||||
state.textures[0] = 0;
|
||||
state.Apply();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue