VideoCore/Shader: Extract call lambda up a scope and remove unused param
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e4e962bc7c
commit
960578f4e1
1 changed files with 17 additions and 21 deletions
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@ -42,9 +42,17 @@ template <bool Debug>
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void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset) {
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void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset) {
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// TODO: Is there a maximal size for this?
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// TODO: Is there a maximal size for this?
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boost::container::static_vector<CallStackElement, 16> call_stack;
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boost::container::static_vector<CallStackElement, 16> call_stack;
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u32 program_counter = offset;
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u32 program_counter = offset;
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auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset,
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u8 repeat_count, u8 loop_increment) {
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// -1 to make sure when incrementing the PC we end up at the correct offset
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program_counter = offset - 1;
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ASSERT(call_stack.size() < call_stack.capacity());
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call_stack.push_back(
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{offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
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};
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const auto& uniforms = g_state.vs.uniforms;
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const auto& uniforms = g_state.vs.uniforms;
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const auto& swizzle_data = g_state.vs.swizzle_data;
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const auto& swizzle_data = g_state.vs.swizzle_data;
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const auto& program_code = g_state.vs.program_code;
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const auto& program_code = g_state.vs.program_code;
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@ -75,15 +83,6 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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const Instruction instr = {program_code[program_counter]};
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const Instruction instr = {program_code[program_counter]};
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const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]};
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const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]};
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auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset,
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u32 num_instructions, u32 return_offset,
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u8 repeat_count, u8 loop_increment) {
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// -1 to make sure when incrementing the PC we end up at the correct offset
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program_counter = offset - 1;
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ASSERT(call_stack.size() < call_stack.capacity());
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call_stack.push_back(
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{offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
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};
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Record<DebugDataRecord::CUR_INSTR>(state.debug, iteration, program_counter);
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Record<DebugDataRecord::CUR_INSTR>(state.debug, iteration, program_counter);
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if (iteration > 0)
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if (iteration > 0)
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Record<DebugDataRecord::NEXT_INSTR>(state.debug, iteration - 1, program_counter);
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Record<DebugDataRecord::NEXT_INSTR>(state.debug, iteration - 1, program_counter);
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@ -565,7 +564,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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break;
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break;
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case OpCode::Id::CALL:
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case OpCode::Id::CALL:
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call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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program_counter + 1, 0, 0);
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program_counter + 1, 0, 0);
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break;
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break;
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@ -573,7 +572,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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Record<DebugDataRecord::COND_BOOL_IN>(
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Record<DebugDataRecord::COND_BOOL_IN>(
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state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
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state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
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if (uniforms.b[instr.flow_control.bool_uniform_id]) {
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if (uniforms.b[instr.flow_control.bool_uniform_id]) {
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call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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program_counter + 1, 0, 0);
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program_counter + 1, 0, 0);
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}
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}
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break;
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break;
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@ -583,7 +582,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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state.conditional_code);
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state.conditional_code);
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if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
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if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
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instr.flow_control)) {
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instr.flow_control)) {
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call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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program_counter + 1, 0, 0);
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program_counter + 1, 0, 0);
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}
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}
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break;
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break;
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@ -595,12 +594,11 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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Record<DebugDataRecord::COND_BOOL_IN>(
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Record<DebugDataRecord::COND_BOOL_IN>(
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state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
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state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
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if (uniforms.b[instr.flow_control.bool_uniform_id]) {
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if (uniforms.b[instr.flow_control.bool_uniform_id]) {
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call(state, program_counter + 1,
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call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
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instr.flow_control.dest_offset - program_counter - 1,
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instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
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instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
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0);
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0);
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} else {
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} else {
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call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
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instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
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0);
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0);
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}
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}
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@ -614,12 +612,11 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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state.conditional_code);
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state.conditional_code);
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if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
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if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
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instr.flow_control)) {
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instr.flow_control)) {
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call(state, program_counter + 1,
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call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
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instr.flow_control.dest_offset - program_counter - 1,
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instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
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instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
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0);
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0);
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} else {
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} else {
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call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
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instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
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instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
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0);
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0);
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}
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}
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@ -635,8 +632,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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state.address_registers[2] = loop_param.y;
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state.address_registers[2] = loop_param.y;
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Record<DebugDataRecord::LOOP_INT_IN>(state.debug, iteration, loop_param);
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Record<DebugDataRecord::LOOP_INT_IN>(state.debug, iteration, loop_param);
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call(state, program_counter + 1,
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call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1,
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instr.flow_control.dest_offset - program_counter + 1,
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instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
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instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
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break;
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break;
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}
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}
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