Service/spl: add module and services
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ec5ede68e7
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10 changed files with 176 additions and 0 deletions
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@ -48,6 +48,7 @@ namespace Log {
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SUB(Service, PCTL) \
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SUB(Service, PCTL) \
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SUB(Service, SET) \
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SUB(Service, SET) \
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SUB(Service, SM) \
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SUB(Service, SM) \
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SUB(Service, SPL) \
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SUB(Service, Time) \
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SUB(Service, Time) \
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SUB(Service, VI) \
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SUB(Service, VI) \
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CLS(HW) \
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CLS(HW) \
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@ -65,6 +65,7 @@ enum class Class : ClassType {
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Service_PCTL, ///< The PCTL (Parental control) service
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Service_PCTL, ///< The PCTL (Parental control) service
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Service_SET, ///< The SET (Settings) service
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Service_SET, ///< The SET (Settings) service
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Service_SM, ///< The SM (Service manager) service
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Service_SM, ///< The SM (Service manager) service
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Service_SPL, ///< The SPL service
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Service_Time, ///< The time service
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Service_Time, ///< The time service
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Service_VI, ///< The VI (Video interface) service
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Service_VI, ///< The VI (Video interface) service
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HW, ///< Low-level hardware emulation
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HW, ///< Low-level hardware emulation
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@ -193,6 +193,12 @@ add_library(core STATIC
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hle/service/sockets/sfdnsres.h
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hle/service/sockets/sfdnsres.h
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hle/service/sockets/sockets.cpp
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hle/service/sockets/sockets.cpp
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hle/service/sockets/sockets.h
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hle/service/sockets/sockets.h
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hle/service/spl/csrng.cpp
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hle/service/spl/csrng.h
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hle/service/spl/module.cpp
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hle/service/spl/module.h
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hle/service/spl/spl.cpp
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hle/service/spl/spl.h
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hle/service/time/time.cpp
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hle/service/time/time.cpp
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hle/service/time/time.h
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hle/service/time/time.h
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hle/service/time/time_s.cpp
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hle/service/time/time_s.cpp
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@ -34,6 +34,7 @@
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#include "core/hle/service/sm/controller.h"
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#include "core/hle/service/sm/controller.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hle/service/sockets/sockets.h"
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#include "core/hle/service/sockets/sockets.h"
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#include "core/hle/service/spl/module.h"
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#include "core/hle/service/time/time.h"
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#include "core/hle/service/time/time.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi.h"
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@ -190,6 +191,7 @@ void Init() {
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Nvidia::InstallInterfaces(*SM::g_service_manager);
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Nvidia::InstallInterfaces(*SM::g_service_manager);
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PCTL::InstallInterfaces(*SM::g_service_manager);
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PCTL::InstallInterfaces(*SM::g_service_manager);
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Sockets::InstallInterfaces(*SM::g_service_manager);
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Sockets::InstallInterfaces(*SM::g_service_manager);
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SPL::InstallInterfaces(*SM::g_service_manager);
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Time::InstallInterfaces(*SM::g_service_manager);
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Time::InstallInterfaces(*SM::g_service_manager);
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VI::InstallInterfaces(*SM::g_service_manager, nv_flinger);
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VI::InstallInterfaces(*SM::g_service_manager, nv_flinger);
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Set::InstallInterfaces(*SM::g_service_manager);
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Set::InstallInterfaces(*SM::g_service_manager);
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18
src/core/hle/service/spl/csrng.cpp
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18
src/core/hle/service/spl/csrng.cpp
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@ -0,0 +1,18 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/spl/csrng.h"
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namespace Service {
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namespace SPL {
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CSRNG::CSRNG(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "csrng") {
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static const FunctionInfo functions[] = {
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{0, &CSRNG::GetRandomBytes, "GetRandomBytes"},
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};
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RegisterHandlers(functions);
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}
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} // namespace SPL
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} // namespace Service
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18
src/core/hle/service/spl/csrng.h
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18
src/core/hle/service/spl/csrng.h
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@ -0,0 +1,18 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/spl/module.h"
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namespace Service {
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namespace SPL {
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class CSRNG final : public Module::Interface {
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public:
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explicit CSRNG(std::shared_ptr<Module> module);
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};
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} // namespace SPL
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} // namespace Service
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42
src/core/hle/service/spl/module.cpp
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42
src/core/hle/service/spl/module.cpp
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@ -0,0 +1,42 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstdlib>
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#include <vector>
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/spl/csrng.h"
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#include "core/hle/service/spl/module.h"
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#include "core/hle/service/spl/spl.h"
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namespace Service {
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namespace SPL {
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Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
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: ServiceFramework(name), module(std::move(module)) {}
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void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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size_t size = ctx.GetWriteBufferSize();
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std::vector<u8> data(size);
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std::generate(data.begin(), data.end(), std::rand);
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ctx.WriteBuffer(data);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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LOG_DEBUG(Service_SPL, "called");
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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auto module = std::make_shared<Module>();
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std::make_shared<CSRNG>(module)->InstallAsService(service_manager);
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std::make_shared<SPL>(module)->InstallAsService(service_manager);
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}
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} // namespace SPL
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} // namespace Service
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29
src/core/hle/service/spl/module.h
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29
src/core/hle/service/spl/module.h
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@ -0,0 +1,29 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service {
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namespace SPL {
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class Module final {
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public:
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class Interface : public ServiceFramework<Interface> {
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public:
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Interface(std::shared_ptr<Module> module, const char* name);
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void GetRandomBytes(Kernel::HLERequestContext& ctx);
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protected:
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std::shared_ptr<Module> module;
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};
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};
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/// Registers all SPL services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace SPL
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} // namespace Service
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41
src/core/hle/service/spl/spl.cpp
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src/core/hle/service/spl/spl.cpp
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@ -0,0 +1,41 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/spl/spl.h"
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namespace Service {
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namespace SPL {
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SPL::SPL(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "spl:") {
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetConfig"},
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{1, nullptr, "UserExpMod"},
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{2, nullptr, "GenerateAesKek"},
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{3, nullptr, "LoadAesKey"},
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{4, nullptr, "GenerateAesKey"},
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{5, nullptr, "SetConfig"},
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{7, &SPL::GetRandomBytes, "GetRandomBytes"},
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{9, nullptr, "LoadSecureExpModKey"},
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{10, nullptr, "SecureExpMod"},
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{11, nullptr, "IsDevelopment"},
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{12, nullptr, "GenerateSpecificAesKey"},
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{13, nullptr, "DecryptPrivk"},
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{14, nullptr, "DecryptAesKey"},
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{15, nullptr, "DecryptAesCtr"},
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{16, nullptr, "ComputeCmac"},
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{17, nullptr, "LoadRsaOaepKey"},
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{18, nullptr, "UnwrapRsaOaepWrappedTitleKey"},
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{19, nullptr, "LoadTitleKey"},
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{20, nullptr, "UnwrapAesWrappedTitleKey"},
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{21, nullptr, "LockAesEngine"},
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{22, nullptr, "UnlockAesEngine"},
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{23, nullptr, "GetSplWaitEvent"},
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{24, nullptr, "SetSharedData"},
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{25, nullptr, "GetSharedData"},
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};
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RegisterHandlers(functions);
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}
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} // namespace SPL
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} // namespace Service
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18
src/core/hle/service/spl/spl.h
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src/core/hle/service/spl/spl.h
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@ -0,0 +1,18 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/spl/module.h"
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namespace Service {
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namespace SPL {
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class SPL final : public Module::Interface {
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public:
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explicit SPL(std::shared_ptr<Module> module);
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};
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} // namespace SPL
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} // namespace Service
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