video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
Tidies it up a little bit visually.
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1 changed files with 3 additions and 2 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <tuple>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -101,8 +102,8 @@ bool ConstBufferLocker::IsConsistent() const {
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}
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bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
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return keys == rhs.keys && bound_samplers == rhs.bound_samplers &&
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bindless_samplers == rhs.bindless_samplers;
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return std::tie(keys, bound_samplers, bindless_samplers) ==
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std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
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}
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} // namespace VideoCommon::Shader
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