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texture_cache: Implement depth stencil texture swizzles

Stop ignoring image swizzles on depth and stencil images.

This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
This commit is contained in:
ReinUsesLisp 2020-05-24 17:57:54 -03:00
parent 86345c126a
commit 8bba84a401
3 changed files with 42 additions and 36 deletions

View file

@ -238,6 +238,12 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
return texture; return texture;
} }
constexpr u32 EncodeSwizzle(SwizzleSource x_source, SwizzleSource y_source, SwizzleSource z_source,
SwizzleSource w_source) {
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
}
} // Anonymous namespace } // Anonymous namespace
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params, CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
@ -404,7 +410,8 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
if (!is_proxy) { if (!is_proxy) {
texture_view = CreateTextureView(); texture_view = CreateTextureView();
} }
swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A); current_swizzle =
EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
} }
CachedSurfaceView::~CachedSurfaceView() = default; CachedSurfaceView::~CachedSurfaceView() = default;
@ -449,25 +456,35 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source, void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
SwizzleSource z_source, SwizzleSource w_source) { SwizzleSource z_source, SwizzleSource w_source) {
u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
if (new_swizzle == swizzle) if (current_swizzle == new_swizzle) {
return; return;
swizzle = new_swizzle; }
const std::array gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source), current_swizzle = new_swizzle;
GetSwizzleSource(z_source), GetSwizzleSource(w_source)};
std::array swizzle{x_source, y_source, z_source, w_source};
const GLuint handle = GetTexture(); const GLuint handle = GetTexture();
const PixelFormat format = surface.GetSurfaceParams().pixel_format; switch (const PixelFormat format = surface.GetSurfaceParams().pixel_format) {
switch (format) { case PixelFormat::S8Z24:
case PixelFormat::Z24S8: case PixelFormat::Z24S8:
case PixelFormat::Z32FS8: case PixelFormat::Z32FS8:
case PixelFormat::S8Z24: UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE, glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
GetComponent(format, x_source == SwizzleSource::R)); GetComponent(format, x_source == SwizzleSource::R));
break;
default: // Make sure we sample the first component
std::transform(swizzle.begin(), swizzle.end(), swizzle.begin(), [](SwizzleSource value) {
return value == SwizzleSource::G ? SwizzleSource::R : value;
});
[[fallthrough]];
default: {
const std::array gl_swizzle = {GetSwizzleSource(swizzle[0]), GetSwizzleSource(swizzle[1]),
GetSwizzleSource(swizzle[2]), GetSwizzleSource(swizzle[3])};
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data()); glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
break; break;
} }
}
} }
OGLTextureView CachedSurfaceView::CreateTextureView() const { OGLTextureView CachedSurfaceView::CreateTextureView() const {

View file

@ -110,14 +110,6 @@ public:
} }
private: private:
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source) const {
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
}
OGLTextureView CreateTextureView() const; OGLTextureView CreateTextureView() const;
CachedSurface& surface; CachedSurface& surface;
@ -125,7 +117,7 @@ private:
GLenum format{}; GLenum format{};
OGLTextureView texture_view; OGLTextureView texture_view;
u32 swizzle{}; u32 current_swizzle{};
bool is_proxy{}; bool is_proxy{};
}; };

View file

@ -354,26 +354,23 @@ CachedSurfaceView::~CachedSurfaceView() = default;
VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source, VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source,
SwizzleSource z_source, SwizzleSource w_source) { SwizzleSource z_source, SwizzleSource w_source) {
const u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
if (last_image_view && last_swizzle == swizzle) { if (last_image_view && last_swizzle == new_swizzle) {
return last_image_view; return last_image_view;
} }
last_swizzle = swizzle; last_swizzle = new_swizzle;
const auto [entry, is_cache_miss] = view_cache.try_emplace(swizzle); const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
auto& image_view = entry->second; auto& image_view = entry->second;
if (!is_cache_miss) { if (!is_cache_miss) {
return last_image_view = *image_view; return last_image_view = *image_view;
} }
auto swizzle_x = MaxwellToVK::SwizzleSource(x_source); std::array swizzle{MaxwellToVK::SwizzleSource(x_source), MaxwellToVK::SwizzleSource(y_source),
auto swizzle_y = MaxwellToVK::SwizzleSource(y_source); MaxwellToVK::SwizzleSource(z_source), MaxwellToVK::SwizzleSource(w_source)};
auto swizzle_z = MaxwellToVK::SwizzleSource(z_source);
auto swizzle_w = MaxwellToVK::SwizzleSource(w_source);
if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) { if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
// A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here. // A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here.
std::swap(swizzle_x, swizzle_z); std::swap(swizzle[0], swizzle[2]);
} }
// Games can sample depth or stencil values on textures. This is decided by the swizzle value on // Games can sample depth or stencil values on textures. This is decided by the swizzle value on
@ -395,11 +392,11 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
// Vulkan doesn't seem to understand swizzling of a depth stencil image, use identity // Make sure we sample the first component
swizzle_x = VK_COMPONENT_SWIZZLE_R; std::transform(
swizzle_y = VK_COMPONENT_SWIZZLE_G; swizzle.begin(), swizzle.end(), swizzle.begin(), [](VkComponentSwizzle component) {
swizzle_z = VK_COMPONENT_SWIZZLE_B; return component == VK_COMPONENT_SWIZZLE_G ? VK_COMPONENT_SWIZZLE_R : component;
swizzle_w = VK_COMPONENT_SWIZZLE_A; });
} }
VkImageViewCreateInfo ci; VkImageViewCreateInfo ci;
@ -409,7 +406,7 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
ci.image = surface.GetImageHandle(); ci.image = surface.GetImageHandle();
ci.viewType = image_view_type; ci.viewType = image_view_type;
ci.format = surface.GetImage().GetFormat(); ci.format = surface.GetImage().GetFormat();
ci.components = {swizzle_x, swizzle_y, swizzle_z, swizzle_w}; ci.components = {swizzle[0], swizzle[1], swizzle[2], swizzle[3]};
ci.subresourceRange.aspectMask = aspect; ci.subresourceRange.aspectMask = aspect;
ci.subresourceRange.baseMipLevel = base_level; ci.subresourceRange.baseMipLevel = base_level;
ci.subresourceRange.levelCount = num_levels; ci.subresourceRange.levelCount = num_levels;