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Merge pull request #11216 from lat9nq/no-mesa-astc

gl_device: Detect Mesa to disable their ASTC
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liamwhite 2023-08-07 11:34:22 -04:00 committed by GitHub
commit 85e3575496
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@ -106,6 +106,43 @@ bool IsASTCSupported() {
return true;
}
static bool HasSlowSoftwareAstc(std::string_view vendor_name, std::string_view renderer) {
// ifdef for Unix reduces string comparisons for non-Windows drivers, and Intel
#ifdef YUZU_UNIX
// Sorted vaguely by how likely a vendor is to appear
if (vendor_name == "AMD") {
// RadeonSI
return true;
}
if (vendor_name == "Intel") {
// Must be inside YUZU_UNIX ifdef as the Windows driver uses the same vendor string
// iris, crocus
const bool is_intel_dg = (renderer.find("DG") != std::string_view::npos);
return is_intel_dg;
}
if (vendor_name == "nouveau") {
return true;
}
if (vendor_name == "X.Org") {
// R600
return true;
}
#endif
if (vendor_name == "Collabora Ltd") {
// Zink
return true;
}
if (vendor_name == "Microsoft Corporation") {
// d3d12
return true;
}
if (vendor_name == "Mesa/X.org") {
// llvmpipe, softpipe, virgl
return true;
}
return false;
}
[[nodiscard]] bool IsDebugToolAttached(std::span<const std::string_view> extensions) {
const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
return nsight || HasExtension(extensions, "GL_EXT_debug_tool") ||
@ -120,12 +157,16 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
}
vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const std::string_view renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor_name == "NVIDIA Corporation";
const bool is_amd = vendor_name == "ATI Technologies Inc.";
const bool is_intel = vendor_name == "Intel";
const bool has_slow_software_astc =
!is_nvidia && !is_amd && HasSlowSoftwareAstc(vendor_name, renderer);
#ifdef __unix__
constexpr bool is_linux = true;
#else
@ -152,7 +193,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
has_astc = IsASTCSupported();
has_astc = !has_slow_software_astc && IsASTCSupported();
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug();