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Device handle should not be a random id, instead it's the current npad id

Found during hardware testing
This commit is contained in:
David Marcec 2018-12-19 14:16:30 +11:00
parent 39262921f2
commit 807e7640aa

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@ -317,7 +317,7 @@ private:
} }
bool has_attached_handle{}; bool has_attached_handle{};
const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')}; const u64 device_handle{0}; // Npad device 1
const u32 npad_id{0}; // Player 1 controller const u32 npad_id{0}; // Player 1 controller
State state{State::NonInitialized}; State state{State::NonInitialized};
DeviceState device_state{DeviceState::Initialized}; DeviceState device_state{DeviceState::Initialized};