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morton: Style changes

This commit is contained in:
ReinUsesLisp 2018-11-25 00:12:09 -03:00
parent dad3a6718e
commit 7ff2131cf9

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@ -29,7 +29,7 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth
const u32 tile_size_x{GetDefaultBlockWidth(format)}; const u32 tile_size_x{GetDefaultBlockWidth(format)};
const u32 tile_size_y{GetDefaultBlockHeight(format)}; const u32 tile_size_y{GetDefaultBlockHeight(format)};
if (morton_to_linear) { if constexpr (morton_to_linear) {
Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel, Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
stride, height, depth, block_height, block_depth); stride, height, depth, block_height, block_depth);
} else { } else {
@ -314,12 +314,12 @@ static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
// Calculates the offset of the position of the pixel in Morton order // Calculates the offset of the position of the pixel in Morton order
// Framebuffer images are split into 128x128 tiles. // Framebuffer images are split into 128x128 tiles.
const unsigned int block_height = 128; constexpr u32 block_height = 128;
const unsigned int coarse_x = x & ~127; const u32 coarse_x = x & ~127;
u32 i = MortonInterleave128(x, y); const u32 i = MortonInterleave128(x, y);
const unsigned int offset = coarse_x * block_height; const u32 offset = coarse_x * block_height;
return (i + offset) * bytes_per_pixel; return (i + offset) * bytes_per_pixel;
} }
@ -335,17 +335,17 @@ void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stri
void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel, void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
u8* morton_data, u8* linear_data, bool morton_to_linear) { u8* morton_data, u8* linear_data, bool morton_to_linear) {
u8* data_ptrs[2]; u8* data_ptrs[2];
for (unsigned y = 0; y < height; ++y) { for (u32 y = 0; y < height; ++y) {
for (unsigned x = 0; x < width; ++x) { for (u32 x = 0; x < width; ++x) {
const u32 coarse_y = y & ~127; const u32 coarse_y = y & ~127;
u32 morton_offset = const u32 morton_offset =
GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel; GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
u32 gl_pixel_index = (x + y * width) * linear_bytes_per_pixel; const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel;
data_ptrs[morton_to_linear] = morton_data + morton_offset; data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset;
data_ptrs[!morton_to_linear] = &linear_data[gl_pixel_index]; data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index];
memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
} }
} }
} }