citra: Default to HW renderer.
This commit is contained in:
parent
33d17d0b62
commit
7b4dcacbb2
3 changed files with 4 additions and 4 deletions
|
@ -68,7 +68,7 @@ void Config::ReadValues() {
|
||||||
Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
|
Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
|
||||||
|
|
||||||
// Renderer
|
// Renderer
|
||||||
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
|
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
|
||||||
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
|
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
|
||||||
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
|
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
|
||||||
|
|
||||||
|
|
|
@ -44,11 +44,11 @@ frame_skip =
|
||||||
|
|
||||||
[Renderer]
|
[Renderer]
|
||||||
# Whether to use software or hardware rendering.
|
# Whether to use software or hardware rendering.
|
||||||
# 0 (default): Software, 1: Hardware
|
# 0: Software, 1 (default): Hardware
|
||||||
use_hw_renderer =
|
use_hw_renderer =
|
||||||
|
|
||||||
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
|
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
|
||||||
# 0 : Interpreter (slow), 1 (default): JIT (fast)
|
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
||||||
use_shader_jit =
|
use_shader_jit =
|
||||||
|
|
||||||
# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
|
# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
|
||||||
|
|
|
@ -45,7 +45,7 @@ void Config::ReadValues() {
|
||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
|
|
||||||
qt_config->beginGroup("Renderer");
|
qt_config->beginGroup("Renderer");
|
||||||
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
|
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
|
||||||
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
|
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
|
||||||
Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
|
Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue