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Rasterizer/GL: Set the border color when binding a texture.

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Subv 2015-07-22 17:53:36 -05:00
parent 3a5352baf8
commit 7b4961e968

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@ -34,8 +34,15 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t));
GLenum wrap_s = PicaToGL::WrapMode(config.config.wrap_s);
GLenum wrap_t = PicaToGL::WrapMode(config.config.wrap_t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
if (wrap_s == GL_CLAMP_TO_BORDER || wrap_t == GL_CLAMP_TO_BORDER) {
auto border_color = PicaToGL::ColorRGBA8((u8*)&config.config.border_color.r);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color.data());
}
const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);