GSP: Fix appending of interrupts to the shared memory buffer
The code was previously appending the interrupt to after the end of the buffer, instead of at the end.
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9e084826b8
commit
7630b31672
2 changed files with 11 additions and 16 deletions
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@ -210,12 +210,12 @@ void SignalInterrupt(InterruptId interrupt_id) {
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}
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for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
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InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
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interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1;
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u8 next = interrupt_relay_queue->index;
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next += interrupt_relay_queue->number_interrupts;
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next = next % 0x34; // 0x34 is the number of interrupt slots
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interrupt_relay_queue->number_interrupts += 1;
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interrupt_relay_queue->slot[next] = interrupt_id;
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interrupt_relay_queue->error_code = 0x0; // No error
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@ -45,21 +45,16 @@ enum class CommandId : u32 {
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/// GSP thread interrupt relay queue
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struct InterruptRelayQueue {
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union {
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u32 hex;
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// Index of last interrupt in the queue
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u8 index;
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// Number of interrupts remaining to be processed by the userland code
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u8 number_interrupts;
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// Error code - zero on success, otherwise an error has occurred
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u8 error_code;
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u8 padding1;
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// Index of last interrupt in the queue
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BitField<0,8,u32> index;
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// Number of interrupts remaining to be processed by the userland code
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BitField<8,8,u32> number_interrupts;
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// Error code - zero on success, otherwise an error has occurred
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BitField<16,8,u32> error_code;
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};
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u32 unk0;
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u32 unk1;
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u32 missed_PDC0;
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u32 missed_PDC1;
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InterruptId slot[0x34]; ///< Interrupt ID slots
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};
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