shader/memory: Implement ST (generic memory)
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f78ef617b6
commit
75e7b45d69
2 changed files with 36 additions and 21 deletions
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@ -1673,6 +1673,7 @@ private:
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INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
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INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
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INST("1110111101011---", Id::ST_S, Type::Memory, "ST_S"),
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INST("1110111101011---", Id::ST_S, Type::Memory, "ST_S"),
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INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
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INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
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INST("101-------------", Id::ST, Type::Memory, "ST"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
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INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
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INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
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INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
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@ -180,27 +180,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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}
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break;
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break;
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}
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}
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case OpCode::Id::STG: {
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const auto [real_address_base, base_address, descriptor] =
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TrackAndGetGlobalMemory(bb, instr, true);
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// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
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SetTemporal(bb, 0, real_address_base);
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const u32 count = GetUniformTypeElementsCount(instr.stg.type);
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for (u32 i = 0; i < count; ++i) {
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SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
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}
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for (u32 i = 0; i < count; ++i) {
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const Node it_offset = Immediate(i * 4);
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const Node real_address =
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Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
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const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
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bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
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}
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break;
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}
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case OpCode::Id::ST_A: {
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case OpCode::Id::ST_A: {
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UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
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UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
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"Indirect attribute loads are not supported");
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"Indirect attribute loads are not supported");
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@ -256,6 +235,41 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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}
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break;
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break;
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}
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}
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case OpCode::Id::ST:
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case OpCode::Id::STG: {
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const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
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switch (opcode->get().GetId()) {
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case OpCode::Id::ST:
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UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended ST is not implemented");
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return instr.generic.type;
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case OpCode::Id::STG:
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return instr.stg.type;
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default:
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UNREACHABLE();
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return {};
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}
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}();
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const auto [real_address_base, base_address, descriptor] =
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TrackAndGetGlobalMemory(bb, instr, true);
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// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
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SetTemporal(bb, 0, real_address_base);
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const u32 count = GetUniformTypeElementsCount(type);
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for (u32 i = 0; i < count; ++i) {
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SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
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}
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for (u32 i = 0; i < count; ++i) {
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const Node it_offset = Immediate(i * 4);
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const Node real_address =
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Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
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const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
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bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
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}
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break;
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}
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case OpCode::Id::AL2P: {
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case OpCode::Id::AL2P: {
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// Ignore al2p.direction since we don't care about it.
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// Ignore al2p.direction since we don't care about it.
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