rasterizer_opengl: Remove OpenGL core profile
This commit is contained in:
parent
e3608578e4
commit
7259f7a733
8 changed files with 3 additions and 29 deletions
|
@ -90,7 +90,6 @@ void LogSettings() {
|
|||
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
|
||||
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
|
||||
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
|
||||
LogSetting("Renderer_UseCompatibilityProfile", Settings::values.use_compatibility_profile);
|
||||
LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
|
||||
LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
|
||||
LogSetting("Renderer_UseAsynchronousGpuEmulation",
|
||||
|
|
|
@ -390,7 +390,6 @@ struct Values {
|
|||
float resolution_factor;
|
||||
bool use_frame_limit;
|
||||
u16 frame_limit;
|
||||
bool use_compatibility_profile;
|
||||
bool use_disk_shader_cache;
|
||||
bool use_accurate_gpu_emulation;
|
||||
bool use_asynchronous_gpu_emulation;
|
||||
|
|
|
@ -379,12 +379,8 @@ void GRenderWindow::InitRenderTarget() {
|
|||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(4, 3);
|
||||
if (Settings::values.use_compatibility_profile) {
|
||||
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
} else {
|
||||
fmt.setProfile(QSurfaceFormat::CoreProfile);
|
||||
}
|
||||
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
shared_context = std::make_unique<QOpenGLContext>();
|
||||
|
|
|
@ -531,8 +531,6 @@ void Config::ReadRendererValues() {
|
|||
Settings::values.use_frame_limit =
|
||||
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
||||
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
||||
Settings::values.use_compatibility_profile =
|
||||
ReadSetting(QStringLiteral("use_compatibility_profile"), true).toBool();
|
||||
Settings::values.use_disk_shader_cache =
|
||||
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
|
@ -912,8 +910,6 @@ void Config::SaveRendererValues() {
|
|||
static_cast<double>(Settings::values.resolution_factor), 1.0);
|
||||
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
||||
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
||||
WriteSetting(QStringLiteral("use_compatibility_profile"),
|
||||
Settings::values.use_compatibility_profile, true);
|
||||
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
|
||||
true);
|
||||
WriteSetting(QStringLiteral("use_accurate_gpu_emulation"),
|
||||
|
|
|
@ -75,8 +75,6 @@ void ConfigureGraphics::setConfiguration() {
|
|||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->use_compatibility_profile->setEnabled(runtime_lock);
|
||||
ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
|
||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||
|
@ -93,7 +91,6 @@ void ConfigureGraphics::applyConfiguration() {
|
|||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked();
|
||||
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
||||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
|
|
|
@ -49,13 +49,6 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_compatibility_profile">
|
||||
<property name="text">
|
||||
<string>Use OpenGL compatibility profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_disk_shader_cache">
|
||||
<property name="text">
|
||||
|
|
|
@ -349,8 +349,6 @@ void Config::ReadValues() {
|
|||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||
Settings::values.frame_limit =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||
Settings::values.use_compatibility_profile =
|
||||
sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true);
|
||||
Settings::values.use_disk_shader_cache =
|
||||
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
|
|
|
@ -74,13 +74,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
|||
}
|
||||
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
|
||||
const SDL_GLprofile profile = Settings::values.use_compatibility_profile
|
||||
? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
|
||||
: SDL_GL_CONTEXT_PROFILE_CORE;
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
|
|
Loading…
Reference in a new issue