video_core/dma_pusher: The full list of headers at once.
Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10.
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4bce08d497
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717394c980
2 changed files with 57 additions and 47 deletions
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@ -38,58 +38,66 @@ bool DmaPusher::Step() {
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const auto address = gpu.MemoryManager().GpuToCpuAddress(dma_get);
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ASSERT_MSG(address, "Invalid GPU address");
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const CommandHeader command_header{Memory::Read32(*address)};
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GPUVAddr size = dma_put - dma_get;
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ASSERT_MSG(size % sizeof(CommandHeader) == 0, "Invalid aligned GPU addresses");
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command_headers.resize(size / sizeof(CommandHeader));
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dma_get += sizeof(u32);
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Memory::ReadBlock(*address, command_headers.data(), size);
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if (!non_main) {
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dma_mget = dma_get;
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for (const CommandHeader& command_header : command_headers) {
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// now, see if we're in the middle of a command
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if (dma_state.length_pending) {
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// Second word of long non-inc methods command - method count
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dma_state.length_pending = 0;
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dma_state.method_count = command_header.method_count_;
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} else if (dma_state.method_count) {
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// Data word of methods command
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CallMethod(command_header.argument);
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if (!dma_state.non_incrementing) {
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dma_state.method++;
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}
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if (dma_increment_once) {
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dma_state.non_incrementing = true;
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}
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dma_state.method_count--;
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} else {
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// No command active - this is the first word of a new one
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switch (command_header.mode) {
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case SubmissionMode::Increasing:
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SetState(command_header);
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dma_state.non_incrementing = false;
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dma_increment_once = false;
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break;
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case SubmissionMode::NonIncreasing:
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SetState(command_header);
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dma_state.non_incrementing = true;
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dma_increment_once = false;
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break;
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case SubmissionMode::Inline:
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dma_state.method = command_header.method;
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dma_state.subchannel = command_header.subchannel;
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CallMethod(command_header.arg_count);
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dma_state.non_incrementing = true;
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dma_increment_once = false;
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break;
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case SubmissionMode::IncreaseOnce:
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SetState(command_header);
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dma_state.non_incrementing = false;
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dma_increment_once = true;
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break;
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}
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}
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}
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// now, see if we're in the middle of a command
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if (dma_state.length_pending) {
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// Second word of long non-inc methods command - method count
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dma_state.length_pending = 0;
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dma_state.method_count = command_header.method_count_;
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} else if (dma_state.method_count) {
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// Data word of methods command
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CallMethod(command_header.argument);
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dma_get = dma_put;
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if (!dma_state.non_incrementing) {
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dma_state.method++;
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}
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if (dma_increment_once) {
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dma_state.non_incrementing = true;
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}
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dma_state.method_count--;
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} else {
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// No command active - this is the first word of a new one
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switch (command_header.mode) {
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case SubmissionMode::Increasing:
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SetState(command_header);
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dma_state.non_incrementing = false;
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dma_increment_once = false;
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break;
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case SubmissionMode::NonIncreasing:
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SetState(command_header);
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dma_state.non_incrementing = true;
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dma_increment_once = false;
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break;
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case SubmissionMode::Inline:
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dma_state.method = command_header.method;
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dma_state.subchannel = command_header.subchannel;
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CallMethod(command_header.arg_count);
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dma_state.non_incrementing = true;
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dma_increment_once = false;
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break;
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case SubmissionMode::IncreaseOnce:
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SetState(command_header);
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dma_state.non_incrementing = false;
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dma_increment_once = true;
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break;
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}
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if (!non_main) {
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// TODO (degasus): This is dead code, as dma_mget is never read.
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dma_mget = dma_get;
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}
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} else if (ib_enable && !dma_pushbuffer.empty()) {
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// Current pushbuffer empty, but we have more IB entries to read
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@ -75,6 +75,8 @@ private:
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GPU& gpu;
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std::vector<CommandHeader> command_headers; ///< Buffer for list of commands fetched at once
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std::queue<CommandList> dma_pushbuffer; ///< Queue of command lists to be processed
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std::size_t dma_pushbuffer_subindex{}; ///< Index within a command list within the pushbuffer
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