gl_rasterizer_cache: Move swizzling to textures instead of state
This commit is contained in:
parent
3bbaa98c78
commit
704744bb72
6 changed files with 35 additions and 28 deletions
|
@ -1022,11 +1022,11 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
|
||||||
if (surface != nullptr) {
|
if (surface != nullptr) {
|
||||||
unit.texture =
|
unit.texture =
|
||||||
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
||||||
unit.target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
|
const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
|
||||||
unit.swizzle.r = MaxwellToGL::SwizzleSource(texture.tic.x_source);
|
surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||||
unit.swizzle.g = MaxwellToGL::SwizzleSource(texture.tic.y_source);
|
texture.tic.w_source);
|
||||||
unit.swizzle.b = MaxwellToGL::SwizzleSource(texture.tic.z_source);
|
unit.texture = handle;
|
||||||
unit.swizzle.a = MaxwellToGL::SwizzleSource(texture.tic.w_source);
|
unit.target = target;
|
||||||
} else {
|
} else {
|
||||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||||
unit.texture = 0;
|
unit.texture = 0;
|
||||||
|
|
|
@ -857,6 +857,8 @@ void CachedSurface::EnsureTextureView() {
|
||||||
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
|
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
|
||||||
params.max_mip_level, 0, 1);
|
params.max_mip_level, 0, 1);
|
||||||
ApplyTextureDefaults(texture_view.handle, params.max_mip_level);
|
ApplyTextureDefaults(texture_view.handle, params.max_mip_level);
|
||||||
|
glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA,
|
||||||
|
reinterpret_cast<const GLint*>(swizzle.data()));
|
||||||
}
|
}
|
||||||
|
|
||||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
||||||
|
@ -870,6 +872,24 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
||||||
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
|
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
||||||
|
Tegra::Texture::SwizzleSource swizzle_y,
|
||||||
|
Tegra::Texture::SwizzleSource swizzle_z,
|
||||||
|
Tegra::Texture::SwizzleSource swizzle_w) {
|
||||||
|
const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
|
||||||
|
const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
|
||||||
|
const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);
|
||||||
|
const GLenum new_w = MaxwellToGL::SwizzleSource(swizzle_w);
|
||||||
|
if (swizzle[0] != new_x || swizzle[1] != new_y || swizzle[2] != new_z || swizzle[3] != new_w) {
|
||||||
|
swizzle = {new_x, new_y, new_z, new_w};
|
||||||
|
const auto swizzle_data = reinterpret_cast<const GLint*>(swizzle.data());
|
||||||
|
glTextureParameteriv(texture.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
|
||||||
|
if (texture_view.handle != 0) {
|
||||||
|
glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
|
RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
|
||||||
: RasterizerCache{rasterizer} {
|
: RasterizerCache{rasterizer} {
|
||||||
read_framebuffer.Create();
|
read_framebuffer.Create();
|
||||||
|
|
|
@ -382,6 +382,11 @@ public:
|
||||||
// Upload data in gl_buffer to this surface's texture
|
// Upload data in gl_buffer to this surface's texture
|
||||||
void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
|
void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||||
|
|
||||||
|
void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
||||||
|
Tegra::Texture::SwizzleSource swizzle_y,
|
||||||
|
Tegra::Texture::SwizzleSource swizzle_z,
|
||||||
|
Tegra::Texture::SwizzleSource swizzle_w);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||||
|
|
||||||
|
@ -394,6 +399,7 @@ private:
|
||||||
GLenum gl_target{};
|
GLenum gl_target{};
|
||||||
GLenum gl_internal_format{};
|
GLenum gl_internal_format{};
|
||||||
std::size_t cached_size_in_bytes{};
|
std::size_t cached_size_in_bytes{};
|
||||||
|
std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||||
};
|
};
|
||||||
|
|
||||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
||||||
|
|
|
@ -463,7 +463,8 @@ void OpenGLState::ApplyPolygonOffset() const {
|
||||||
|
|
||||||
void OpenGLState::ApplyTextures() const {
|
void OpenGLState::ApplyTextures() const {
|
||||||
bool has_delta{};
|
bool has_delta{};
|
||||||
std::size_t first{}, last{};
|
std::size_t first{};
|
||||||
|
std::size_t last{};
|
||||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures;
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures;
|
||||||
|
|
||||||
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
|
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
|
||||||
|
@ -478,16 +479,6 @@ void OpenGLState::ApplyTextures() const {
|
||||||
}
|
}
|
||||||
last = i;
|
last = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update the texture swizzle
|
|
||||||
if (textures[i] != 0 && (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
|
|
||||||
texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
|
|
||||||
texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
|
|
||||||
texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a)) {
|
|
||||||
std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
|
|
||||||
texture_unit.swizzle.b, texture_unit.swizzle.a};
|
|
||||||
glTextureParameteriv(texture_unit.texture, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (has_delta) {
|
if (has_delta) {
|
||||||
|
@ -498,7 +489,8 @@ void OpenGLState::ApplyTextures() const {
|
||||||
|
|
||||||
void OpenGLState::ApplySamplers() const {
|
void OpenGLState::ApplySamplers() const {
|
||||||
bool has_delta{};
|
bool has_delta{};
|
||||||
std::size_t first{}, last{};
|
std::size_t first{};
|
||||||
|
std::size_t last{};
|
||||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
|
||||||
for (std::size_t i = 0; i < std::size(samplers); ++i) {
|
for (std::size_t i = 0; i < std::size(samplers); ++i) {
|
||||||
samplers[i] = texture_units[i].sampler;
|
samplers[i] = texture_units[i].sampler;
|
||||||
|
|
|
@ -127,19 +127,9 @@ public:
|
||||||
GLuint texture; // GL_TEXTURE_BINDING_2D
|
GLuint texture; // GL_TEXTURE_BINDING_2D
|
||||||
GLuint sampler; // GL_SAMPLER_BINDING
|
GLuint sampler; // GL_SAMPLER_BINDING
|
||||||
GLenum target;
|
GLenum target;
|
||||||
struct {
|
|
||||||
GLint r; // GL_TEXTURE_SWIZZLE_R
|
|
||||||
GLint g; // GL_TEXTURE_SWIZZLE_G
|
|
||||||
GLint b; // GL_TEXTURE_SWIZZLE_B
|
|
||||||
GLint a; // GL_TEXTURE_SWIZZLE_A
|
|
||||||
} swizzle;
|
|
||||||
|
|
||||||
void Unbind() {
|
void Unbind() {
|
||||||
texture = 0;
|
texture = 0;
|
||||||
swizzle.r = GL_RED;
|
|
||||||
swizzle.g = GL_GREEN;
|
|
||||||
swizzle.b = GL_BLUE;
|
|
||||||
swizzle.a = GL_ALPHA;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Reset() {
|
void Reset() {
|
||||||
|
|
|
@ -320,7 +320,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||||
}};
|
}};
|
||||||
|
|
||||||
state.texture_units[0].texture = screen_info.display_texture;
|
state.texture_units[0].texture = screen_info.display_texture;
|
||||||
state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
|
||||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||||
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
||||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||||
|
|
Loading…
Reference in a new issue