vk_graphics_pipeline: Force patch list topology when tessellation is used
Fixes a crash on some drivers when tessellation is used but the IA topology is not patch list.
This commit is contained in:
parent
24c0dde958
commit
6f35fb8d26
1 changed files with 10 additions and 1 deletions
|
@ -568,12 +568,21 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
|||
if (!vertex_binding_divisors.empty()) {
|
||||
vertex_input_ci.pNext = &input_divisor_ci;
|
||||
}
|
||||
const bool has_tess_stages = spv_modules[1] || spv_modules[2];
|
||||
auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, key.state.topology);
|
||||
if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
|
||||
if (!spv_modules[1] && !spv_modules[2]) {
|
||||
if (!has_tess_stages) {
|
||||
LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points");
|
||||
input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
||||
}
|
||||
} else {
|
||||
if (has_tess_stages) {
|
||||
// The Vulkan spec requires patch list IA topology be used with tessellation
|
||||
// shader stages. Forcing it fixes a crash on some drivers
|
||||
LOG_WARNING(Render_Vulkan,
|
||||
"Patch topology not used with tessellation, using patch list");
|
||||
input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
|
||||
}
|
||||
}
|
||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
|
|
Loading…
Reference in a new issue