Merge pull request #2229 from ReinUsesLisp/vk-sampler-cache
vk_sampler_cache: Implement a sampler cache
This commit is contained in:
commit
6788ebffc8
4 changed files with 168 additions and 24 deletions
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@ -123,6 +123,8 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_resource_manager.cpp
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renderer_vulkan/vk_resource_manager.cpp
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renderer_vulkan/vk_resource_manager.h
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renderer_vulkan/vk_resource_manager.h
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renderer_vulkan/vk_sampler_cache.cpp
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renderer_vulkan/vk_sampler_cache.h
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renderer_vulkan/vk_scheduler.cpp
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renderer_vulkan/vk_scheduler.cpp
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_stream_buffer.cpp
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renderer_vulkan/vk_stream_buffer.cpp
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81
src/video_core/renderer_vulkan/vk_sampler_cache.cpp
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81
src/video_core/renderer_vulkan/vk_sampler_cache.cpp
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@ -0,0 +1,81 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include <optional>
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#include <unordered_map>
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#include "common/assert.h"
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#include "common/cityhash.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_sampler_cache.h"
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#include "video_core/textures/texture.h"
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namespace Vulkan {
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static std::optional<vk::BorderColor> TryConvertBorderColor(std::array<float, 4> color) {
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// TODO(Rodrigo): Manage integer border colors
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if (color == std::array<float, 4>{0, 0, 0, 0}) {
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return vk::BorderColor::eFloatTransparentBlack;
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} else if (color == std::array<float, 4>{0, 0, 0, 1}) {
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return vk::BorderColor::eFloatOpaqueBlack;
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} else if (color == std::array<float, 4>{1, 1, 1, 1}) {
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return vk::BorderColor::eFloatOpaqueWhite;
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} else {
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return {};
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}
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}
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std::size_t SamplerCacheKey::Hash() const {
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static_assert(sizeof(raw) % sizeof(u64) == 0);
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return static_cast<std::size_t>(
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Common::CityHash64(reinterpret_cast<const char*>(raw.data()), sizeof(raw) / sizeof(u64)));
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}
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bool SamplerCacheKey::operator==(const SamplerCacheKey& rhs) const {
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return raw == rhs.raw;
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}
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VKSamplerCache::VKSamplerCache(const VKDevice& device) : device{device} {}
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VKSamplerCache::~VKSamplerCache() = default;
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vk::Sampler VKSamplerCache::GetSampler(const Tegra::Texture::TSCEntry& tsc) {
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const auto [entry, is_cache_miss] = cache.try_emplace(SamplerCacheKey{tsc});
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auto& sampler = entry->second;
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if (is_cache_miss) {
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sampler = CreateSampler(tsc);
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}
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return *sampler;
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}
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UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc) {
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const float max_anisotropy = tsc.GetMaxAnisotropy();
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const bool has_anisotropy = max_anisotropy > 1.0f;
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const auto border_color = tsc.GetBorderColor();
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const auto vk_border_color = TryConvertBorderColor(border_color);
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UNIMPLEMENTED_IF_MSG(!vk_border_color, "Unimplemented border color {} {} {} {}",
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border_color[0], border_color[1], border_color[2], border_color[3]);
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constexpr bool unnormalized_coords = false;
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const vk::SamplerCreateInfo sampler_ci(
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{}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
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MaxwellToVK::Sampler::Filter(tsc.min_filter),
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MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
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MaxwellToVK::Sampler::WrapMode(tsc.wrap_u), MaxwellToVK::Sampler::WrapMode(tsc.wrap_v),
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MaxwellToVK::Sampler::WrapMode(tsc.wrap_p), tsc.GetLodBias(), has_anisotropy,
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max_anisotropy, tsc.depth_compare_enabled,
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MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), tsc.GetMinLod(),
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tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
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unnormalized_coords);
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const auto& dld = device.GetDispatchLoader();
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const auto dev = device.GetLogical();
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return dev.createSamplerUnique(sampler_ci, nullptr, dld);
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}
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} // namespace Vulkan
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56
src/video_core/renderer_vulkan/vk_sampler_cache.h
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56
src/video_core/renderer_vulkan/vk_sampler_cache.h
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@ -0,0 +1,56 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <unordered_map>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/textures/texture.h"
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namespace Vulkan {
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class VKDevice;
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struct SamplerCacheKey final : public Tegra::Texture::TSCEntry {
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std::size_t Hash() const;
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bool operator==(const SamplerCacheKey& rhs) const;
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bool operator!=(const SamplerCacheKey& rhs) const {
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return !operator==(rhs);
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}
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};
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} // namespace Vulkan
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namespace std {
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template <>
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struct hash<Vulkan::SamplerCacheKey> {
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std::size_t operator()(const Vulkan::SamplerCacheKey& k) const noexcept {
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return k.Hash();
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}
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};
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} // namespace std
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namespace Vulkan {
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class VKSamplerCache {
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public:
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explicit VKSamplerCache(const VKDevice& device);
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~VKSamplerCache();
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vk::Sampler GetSampler(const Tegra::Texture::TSCEntry& tsc);
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private:
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UniqueSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc);
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const VKDevice& device;
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std::unordered_map<SamplerCacheKey, UniqueSampler> cache;
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};
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} // namespace Vulkan
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@ -283,31 +283,36 @@ enum class TextureMipmapFilter : u32 {
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struct TSCEntry {
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struct TSCEntry {
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union {
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union {
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BitField<0, 3, WrapMode> wrap_u;
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struct {
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BitField<3, 3, WrapMode> wrap_v;
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union {
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BitField<6, 3, WrapMode> wrap_p;
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BitField<0, 3, WrapMode> wrap_u;
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BitField<9, 1, u32> depth_compare_enabled;
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BitField<3, 3, WrapMode> wrap_v;
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BitField<10, 3, DepthCompareFunc> depth_compare_func;
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BitField<6, 3, WrapMode> wrap_p;
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BitField<13, 1, u32> srgb_conversion;
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BitField<9, 1, u32> depth_compare_enabled;
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BitField<20, 3, u32> max_anisotropy;
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BitField<10, 3, DepthCompareFunc> depth_compare_func;
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BitField<13, 1, u32> srgb_conversion;
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BitField<20, 3, u32> max_anisotropy;
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};
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union {
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BitField<0, 2, TextureFilter> mag_filter;
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BitField<4, 2, TextureFilter> min_filter;
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BitField<6, 2, TextureMipmapFilter> mipmap_filter;
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BitField<9, 1, u32> cubemap_interface_filtering;
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BitField<12, 13, u32> mip_lod_bias;
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};
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union {
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BitField<0, 12, u32> min_lod_clamp;
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BitField<12, 12, u32> max_lod_clamp;
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BitField<24, 8, u32> srgb_border_color_r;
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};
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union {
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BitField<12, 8, u32> srgb_border_color_g;
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BitField<20, 8, u32> srgb_border_color_b;
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};
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std::array<f32, 4> border_color;
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};
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std::array<u8, 0x20> raw;
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};
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};
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union {
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BitField<0, 2, TextureFilter> mag_filter;
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BitField<4, 2, TextureFilter> min_filter;
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BitField<6, 2, TextureMipmapFilter> mipmap_filter;
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BitField<9, 1, u32> cubemap_interface_filtering;
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BitField<12, 13, u32> mip_lod_bias;
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};
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union {
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BitField<0, 12, u32> min_lod_clamp;
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BitField<12, 12, u32> max_lod_clamp;
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BitField<24, 8, u32> srgb_border_color_r;
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};
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union {
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BitField<12, 8, u32> srgb_border_color_g;
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BitField<20, 8, u32> srgb_border_color_b;
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};
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std::array<f32, 4> border_color;
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float GetMaxAnisotropy() const {
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float GetMaxAnisotropy() const {
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return static_cast<float>(1U << max_anisotropy);
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return static_cast<float>(1U << max_anisotropy);
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