shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
This commit is contained in:
parent
dcdd887df3
commit
632c9e4ee3
1 changed files with 2 additions and 1 deletions
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/node_helper.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
@ -18,7 +19,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
|
|||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
DEBUG_ASSERT(instr.hsetp2.ftz == 0);
|
||||
LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz));
|
||||
|
||||
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
|
||||
op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
|
||||
|
|
Loading…
Reference in a new issue