Merge pull request #7450 from FernandoS27/ndc-vulkan
Vulkan: Add support for VK_EXT_depth_clip_control.
This commit is contained in:
commit
5da72a891f
8 changed files with 52 additions and 7 deletions
|
@ -461,7 +461,7 @@ void EmitSetSampleMask(EmitContext& ctx, Id value) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitSetFragDepth(EmitContext& ctx, Id value) {
|
void EmitSetFragDepth(EmitContext& ctx, Id value) {
|
||||||
if (!ctx.runtime_info.convert_depth_mode) {
|
if (!ctx.runtime_info.convert_depth_mode || ctx.profile.support_native_ndc) {
|
||||||
ctx.OpStore(ctx.frag_depth, value);
|
ctx.OpStore(ctx.frag_depth, value);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -116,7 +116,8 @@ void EmitPrologue(EmitContext& ctx) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitEpilogue(EmitContext& ctx) {
|
void EmitEpilogue(EmitContext& ctx) {
|
||||||
if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode) {
|
if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode &&
|
||||||
|
!ctx.profile.support_native_ndc) {
|
||||||
ConvertDepthMode(ctx);
|
ConvertDepthMode(ctx);
|
||||||
}
|
}
|
||||||
if (ctx.stage == Stage::Fragment) {
|
if (ctx.stage == Stage::Fragment) {
|
||||||
|
@ -125,7 +126,7 @@ void EmitEpilogue(EmitContext& ctx) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
|
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
|
||||||
if (ctx.runtime_info.convert_depth_mode) {
|
if (ctx.runtime_info.convert_depth_mode && !ctx.profile.support_native_ndc) {
|
||||||
ConvertDepthMode(ctx);
|
ConvertDepthMode(ctx);
|
||||||
}
|
}
|
||||||
if (stream.IsImmediate()) {
|
if (stream.IsImmediate()) {
|
||||||
|
|
|
@ -35,6 +35,7 @@ struct Profile {
|
||||||
bool support_int64_atomics{};
|
bool support_int64_atomics{};
|
||||||
bool support_derivative_control{};
|
bool support_derivative_control{};
|
||||||
bool support_geometry_shader_passthrough{};
|
bool support_geometry_shader_passthrough{};
|
||||||
|
bool support_native_ndc{};
|
||||||
bool support_gl_nv_gpu_shader_5{};
|
bool support_gl_nv_gpu_shader_5{};
|
||||||
bool support_gl_amd_gpu_shader_half_float{};
|
bool support_gl_amd_gpu_shader_half_float{};
|
||||||
bool support_gl_texture_shadow_lod{};
|
bool support_gl_texture_shadow_lod{};
|
||||||
|
|
|
@ -204,6 +204,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||||
.support_int64_atomics = false,
|
.support_int64_atomics = false,
|
||||||
.support_derivative_control = device.HasDerivativeControl(),
|
.support_derivative_control = device.HasDerivativeControl(),
|
||||||
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
|
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
|
||||||
|
.support_native_ndc = true,
|
||||||
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
|
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
|
||||||
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
|
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
|
||||||
.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
|
.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
|
||||||
|
|
|
@ -640,23 +640,33 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
||||||
};
|
};
|
||||||
std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
|
std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
|
||||||
std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
|
std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
|
||||||
const VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
|
VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.viewportCount = Maxwell::NumViewports,
|
.viewportCount = Maxwell::NumViewports,
|
||||||
.pViewportSwizzles = swizzles.data(),
|
.pViewportSwizzles = swizzles.data(),
|
||||||
};
|
};
|
||||||
const VkPipelineViewportStateCreateInfo viewport_ci{
|
VkPipelineViewportDepthClipControlCreateInfoEXT ndc_info{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.negativeOneToOne = key.state.ndc_minus_one_to_one.Value() != 0 ? VK_TRUE : VK_FALSE,
|
||||||
|
};
|
||||||
|
VkPipelineViewportStateCreateInfo viewport_ci{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||||
.pNext = device.IsNvViewportSwizzleSupported() ? &swizzle_ci : nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.viewportCount = Maxwell::NumViewports,
|
.viewportCount = Maxwell::NumViewports,
|
||||||
.pViewports = nullptr,
|
.pViewports = nullptr,
|
||||||
.scissorCount = Maxwell::NumViewports,
|
.scissorCount = Maxwell::NumViewports,
|
||||||
.pScissors = nullptr,
|
.pScissors = nullptr,
|
||||||
};
|
};
|
||||||
|
if (device.IsNvViewportSwizzleSupported()) {
|
||||||
|
swizzle_ci.pNext = std::exchange(viewport_ci.pNext, &swizzle_ci);
|
||||||
|
}
|
||||||
|
if (device.IsExtDepthClipControlSupported()) {
|
||||||
|
ndc_info.pNext = std::exchange(viewport_ci.pNext, &ndc_info);
|
||||||
|
}
|
||||||
VkPipelineRasterizationStateCreateInfo rasterization_ci{
|
VkPipelineRasterizationStateCreateInfo rasterization_ci{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|
|
@ -321,6 +321,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||||
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
|
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
|
||||||
.support_derivative_control = true,
|
.support_derivative_control = true,
|
||||||
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
||||||
|
.support_native_ndc = device.IsExtDepthClipControlSupported(),
|
||||||
|
|
||||||
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
|
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
|
||||||
|
|
||||||
|
|
|
@ -660,6 +660,16 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||||
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
|
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VkPhysicalDeviceDepthClipControlFeaturesEXT depth_clip_control_features;
|
||||||
|
if (ext_depth_clip_control) {
|
||||||
|
depth_clip_control_features = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.depthClipControl = VK_TRUE,
|
||||||
|
};
|
||||||
|
SetNext(next, depth_clip_control_features);
|
||||||
|
}
|
||||||
|
|
||||||
VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv;
|
VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv;
|
||||||
if (Settings::values.enable_nsight_aftermath && nv_device_diagnostics_config) {
|
if (Settings::values.enable_nsight_aftermath && nv_device_diagnostics_config) {
|
||||||
nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>();
|
nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>();
|
||||||
|
@ -1084,6 +1094,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
bool has_ext_vertex_input_dynamic_state{};
|
bool has_ext_vertex_input_dynamic_state{};
|
||||||
bool has_ext_line_rasterization{};
|
bool has_ext_line_rasterization{};
|
||||||
bool has_ext_primitive_topology_list_restart{};
|
bool has_ext_primitive_topology_list_restart{};
|
||||||
|
bool has_ext_depth_clip_control{};
|
||||||
for (const std::string& extension : supported_extensions) {
|
for (const std::string& extension : supported_extensions) {
|
||||||
const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
|
const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
|
||||||
bool push) {
|
bool push) {
|
||||||
|
@ -1117,6 +1128,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
test(ext_shader_stencil_export, VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, true);
|
test(ext_shader_stencil_export, VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, true);
|
||||||
test(ext_conservative_rasterization, VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME,
|
test(ext_conservative_rasterization, VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME,
|
||||||
true);
|
true);
|
||||||
|
test(has_ext_depth_clip_control, VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME, false);
|
||||||
test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
|
test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
|
||||||
test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
|
test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
|
||||||
test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
|
test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
|
||||||
|
@ -1280,6 +1292,19 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
ext_line_rasterization = true;
|
ext_line_rasterization = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (has_ext_depth_clip_control) {
|
||||||
|
VkPhysicalDeviceDepthClipControlFeaturesEXT depth_clip_control_features;
|
||||||
|
depth_clip_control_features.sType =
|
||||||
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT;
|
||||||
|
depth_clip_control_features.pNext = nullptr;
|
||||||
|
features.pNext = &depth_clip_control_features;
|
||||||
|
physical.GetFeatures2(features);
|
||||||
|
|
||||||
|
if (depth_clip_control_features.depthClipControl) {
|
||||||
|
extensions.push_back(VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME);
|
||||||
|
ext_depth_clip_control = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (has_khr_workgroup_memory_explicit_layout) {
|
if (has_khr_workgroup_memory_explicit_layout) {
|
||||||
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR layout;
|
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR layout;
|
||||||
layout.sType =
|
layout.sType =
|
||||||
|
|
|
@ -256,6 +256,11 @@ public:
|
||||||
return ext_depth_range_unrestricted;
|
return ext_depth_range_unrestricted;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns true if the device supports VK_EXT_depth_clip_control.
|
||||||
|
bool IsExtDepthClipControlSupported() const {
|
||||||
|
return ext_depth_clip_control;
|
||||||
|
}
|
||||||
|
|
||||||
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
|
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
|
||||||
bool IsExtShaderViewportIndexLayerSupported() const {
|
bool IsExtShaderViewportIndexLayerSupported() const {
|
||||||
return ext_shader_viewport_index_layer;
|
return ext_shader_viewport_index_layer;
|
||||||
|
@ -454,6 +459,7 @@ private:
|
||||||
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
|
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
|
||||||
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
||||||
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
||||||
|
bool ext_depth_clip_control{}; ///< Support for VK_EXT_depth_clip_control
|
||||||
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
||||||
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
|
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
|
||||||
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
|
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
|
||||||
|
|
Loading…
Reference in a new issue