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OpenGL: Fix TickWork

This commit is contained in:
Fernando Sahmkow 2022-02-06 01:56:38 +01:00
parent bc8b3d225e
commit 5caa150e9a

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@ -215,6 +215,9 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
if (!pipeline) { if (!pipeline) {
return; return;
} }
gpu.TickWork();
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
pipeline->SetEngine(maxwell3d, gpu_memory); pipeline->SetEngine(maxwell3d, gpu_memory);
pipeline->Configure(is_indexed); pipeline->Configure(is_indexed);
@ -272,6 +275,7 @@ void RasterizerOpenGL::DispatchCompute() {
if (!pipeline) { if (!pipeline) {
return; return;
} }
pipeline->SetEngine(kepler_compute, gpu_memory);
pipeline->Configure(); pipeline->Configure();
const auto& qmd{kepler_compute->launch_description}; const auto& qmd{kepler_compute->launch_description};
glDispatchCompute(qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z); glDispatchCompute(qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z);