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shader_ir: Fixup file inclusions and clang-format

This commit is contained in:
ReinUsesLisp 2018-12-21 03:18:54 -03:00
parent 57a900cc45
commit 59b34b1d76
3 changed files with 2 additions and 2 deletions

View file

@ -7,6 +7,7 @@
#include <fmt/format.h> #include <fmt/format.h>
#include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h" #include "video_core/engines/shader_header.h"

View file

@ -9,9 +9,9 @@
namespace VideoCommon::Shader { namespace VideoCommon::Shader {
using Tegra::Shader::ConditionCode;
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::ConditionCode;
u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};

View file

@ -12,7 +12,6 @@
#include <variant> #include <variant>
#include <vector> #include <vector>
#include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"