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emu_window_sdl2: Respect hidpi

Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
This commit is contained in:
Alexander Orzechowski 2022-11-20 17:46:53 -05:00
parent 3cc3176ad6
commit 5754456292

View file

@ -115,7 +115,7 @@ bool EmuWindow_SDL2::IsShown() const {
void EmuWindow_SDL2::OnResize() { void EmuWindow_SDL2::OnResize() {
int width, height; int width, height;
SDL_GetWindowSize(render_window, &width, &height); SDL_GL_GetDrawableSize(render_window, &width, &height);
UpdateCurrentFramebufferLayout(width, height); UpdateCurrentFramebufferLayout(width, height);
} }