spirv: Implement image buffers
This commit is contained in:
parent
d8ec99dada
commit
416e1b7441
9 changed files with 142 additions and 49 deletions
|
@ -54,28 +54,30 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
|
|||
throw InvalidArgument("Invalid texture type {}", desc.type);
|
||||
}
|
||||
|
||||
spv::ImageFormat GetImageFormat(ImageFormat format) {
|
||||
switch (format) {
|
||||
case ImageFormat::Typeless:
|
||||
return spv::ImageFormat::Unknown;
|
||||
case ImageFormat::R8_UINT:
|
||||
return spv::ImageFormat::R8ui;
|
||||
case ImageFormat::R8_SINT:
|
||||
return spv::ImageFormat::R8i;
|
||||
case ImageFormat::R16_UINT:
|
||||
return spv::ImageFormat::R16ui;
|
||||
case ImageFormat::R16_SINT:
|
||||
return spv::ImageFormat::R16i;
|
||||
case ImageFormat::R32_UINT:
|
||||
return spv::ImageFormat::R32ui;
|
||||
case ImageFormat::R32G32_UINT:
|
||||
return spv::ImageFormat::Rg32ui;
|
||||
case ImageFormat::R32G32B32A32_UINT:
|
||||
return spv::ImageFormat::Rgba32ui;
|
||||
}
|
||||
throw InvalidArgument("Invalid image format {}", format);
|
||||
}
|
||||
|
||||
Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
|
||||
const spv::ImageFormat format{[&] {
|
||||
switch (desc.format) {
|
||||
case ImageFormat::Typeless:
|
||||
return spv::ImageFormat::Unknown;
|
||||
case ImageFormat::R8_UINT:
|
||||
return spv::ImageFormat::R8ui;
|
||||
case ImageFormat::R8_SINT:
|
||||
return spv::ImageFormat::R8i;
|
||||
case ImageFormat::R16_UINT:
|
||||
return spv::ImageFormat::R16ui;
|
||||
case ImageFormat::R16_SINT:
|
||||
return spv::ImageFormat::R16i;
|
||||
case ImageFormat::R32_UINT:
|
||||
return spv::ImageFormat::R32ui;
|
||||
case ImageFormat::R32G32_UINT:
|
||||
return spv::ImageFormat::Rg32ui;
|
||||
case ImageFormat::R32G32B32A32_UINT:
|
||||
return spv::ImageFormat::Rgba32ui;
|
||||
}
|
||||
throw InvalidArgument("Invalid image format {}", desc.format);
|
||||
}()};
|
||||
const spv::ImageFormat format{GetImageFormat(desc.format)};
|
||||
const Id type{ctx.U32[1]};
|
||||
switch (desc.type) {
|
||||
case TextureType::Color1D:
|
||||
|
@ -388,6 +390,7 @@ EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& bin
|
|||
DefineConstantBuffers(program.info, binding);
|
||||
DefineStorageBuffers(program.info, binding);
|
||||
DefineTextureBuffers(program.info, binding);
|
||||
DefineImageBuffers(program.info, binding);
|
||||
DefineTextures(program.info, binding);
|
||||
DefineImages(program.info, binding);
|
||||
DefineAttributeMemAccess(program.info);
|
||||
|
@ -883,6 +886,31 @@ void EmitContext::DefineTextureBuffers(const Info& info, u32& binding) {
|
|||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
|
||||
image_buffers.reserve(info.image_buffer_descriptors.size());
|
||||
for (const ImageBufferDescriptor& desc : info.image_buffer_descriptors) {
|
||||
if (desc.count != 1) {
|
||||
throw NotImplementedException("Array of image buffers");
|
||||
}
|
||||
const spv::ImageFormat format{GetImageFormat(desc.format)};
|
||||
const Id image_type{TypeImage(U32[4], spv::Dim::Buffer, false, false, false, 2, format)};
|
||||
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
|
||||
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
|
||||
Decorate(id, spv::Decoration::Binding, binding);
|
||||
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
||||
Name(id, fmt::format("imgbuf{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
|
||||
const ImageBufferDefinition def{
|
||||
.id = id,
|
||||
.image_type = image_type,
|
||||
};
|
||||
image_buffers.insert(image_buffers.end(), desc.count, def);
|
||||
if (profile.supported_spirv >= 0x00010400) {
|
||||
interfaces.push_back(id);
|
||||
}
|
||||
binding += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineTextures(const Info& info, u32& binding) {
|
||||
textures.reserve(info.texture_descriptors.size());
|
||||
for (const TextureDescriptor& desc : info.texture_descriptors) {
|
||||
|
|
|
@ -35,6 +35,11 @@ struct TextureDefinition {
|
|||
Id image_type;
|
||||
};
|
||||
|
||||
struct ImageBufferDefinition {
|
||||
Id id;
|
||||
Id image_type;
|
||||
};
|
||||
|
||||
struct ImageDefinition {
|
||||
Id id;
|
||||
Id image_type;
|
||||
|
@ -136,6 +141,7 @@ public:
|
|||
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
|
||||
std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
|
||||
std::vector<Id> texture_buffers;
|
||||
std::vector<ImageBufferDefinition> image_buffers;
|
||||
std::vector<TextureDefinition> textures;
|
||||
std::vector<ImageDefinition> images;
|
||||
|
||||
|
@ -213,6 +219,7 @@ private:
|
|||
void DefineConstantBuffers(const Info& info, u32& binding);
|
||||
void DefineStorageBuffers(const Info& info, u32& binding);
|
||||
void DefineTextureBuffers(const Info& info, u32& binding);
|
||||
void DefineImageBuffers(const Info& info, u32& binding);
|
||||
void DefineTextures(const Info& info, u32& binding);
|
||||
void DefineImages(const Info& info, u32& binding);
|
||||
void DefineAttributeMemAccess(const Info& info);
|
||||
|
|
|
@ -149,7 +149,8 @@ Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
|
|||
throw NotImplementedException("Indirect image indexing");
|
||||
}
|
||||
if (info.type == TextureType::Buffer) {
|
||||
throw NotImplementedException("Image buffer");
|
||||
const ImageBufferDefinition def{ctx.image_buffers.at(index.U32())};
|
||||
return ctx.OpLoad(def.image_type, def.id);
|
||||
} else {
|
||||
const ImageDefinition def{ctx.images.at(index.U32())};
|
||||
return ctx.OpLoad(def.image_type, def.id);
|
||||
|
|
|
@ -158,9 +158,11 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
|
|||
class Descriptors {
|
||||
public:
|
||||
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
|
||||
ImageBufferDescriptors& image_buffer_descriptors_,
|
||||
TextureDescriptors& texture_descriptors_,
|
||||
ImageDescriptors& image_descriptors_)
|
||||
: texture_buffer_descriptors{texture_buffer_descriptors_},
|
||||
image_buffer_descriptors{image_buffer_descriptors_},
|
||||
texture_descriptors{texture_descriptors_}, image_descriptors{image_descriptors_} {}
|
||||
|
||||
u32 Add(const TextureBufferDescriptor& desc) {
|
||||
|
@ -170,6 +172,13 @@ public:
|
|||
});
|
||||
}
|
||||
|
||||
u32 Add(const ImageBufferDescriptor& desc) {
|
||||
return Add(image_buffer_descriptors, desc, [&desc](const auto& existing) {
|
||||
return desc.format == existing.format && desc.cbuf_index == existing.cbuf_index &&
|
||||
desc.cbuf_offset == existing.cbuf_offset;
|
||||
});
|
||||
}
|
||||
|
||||
u32 Add(const TextureDescriptor& desc) {
|
||||
return Add(texture_descriptors, desc, [&desc](const auto& existing) {
|
||||
return desc.cbuf_index == existing.cbuf_index &&
|
||||
|
@ -200,6 +209,7 @@ private:
|
|||
}
|
||||
|
||||
TextureBufferDescriptors& texture_buffer_descriptors;
|
||||
ImageBufferDescriptors& image_buffer_descriptors;
|
||||
TextureDescriptors& texture_descriptors;
|
||||
ImageDescriptors& image_descriptors;
|
||||
};
|
||||
|
@ -224,6 +234,7 @@ void TexturePass(Environment& env, IR::Program& program) {
|
|||
});
|
||||
Descriptors descriptors{
|
||||
program.info.texture_buffer_descriptors,
|
||||
program.info.image_buffer_descriptors,
|
||||
program.info.texture_descriptors,
|
||||
program.info.image_descriptors,
|
||||
};
|
||||
|
@ -261,7 +272,13 @@ void TexturePass(Environment& env, IR::Program& program) {
|
|||
case IR::Opcode::ImageWrite: {
|
||||
const bool is_written{inst->GetOpcode() == IR::Opcode::ImageWrite};
|
||||
if (flags.type == TextureType::Buffer) {
|
||||
throw NotImplementedException("Image buffer");
|
||||
index = descriptors.Add(ImageBufferDescriptor{
|
||||
.format = flags.image_format,
|
||||
.is_written = is_written,
|
||||
.cbuf_index = cbuf.index,
|
||||
.cbuf_offset = cbuf.offset,
|
||||
.count = 1,
|
||||
});
|
||||
} else {
|
||||
index = descriptors.Add(ImageDescriptor{
|
||||
.type = flags.type,
|
||||
|
|
|
@ -67,6 +67,15 @@ struct TextureBufferDescriptor {
|
|||
};
|
||||
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
|
||||
|
||||
struct ImageBufferDescriptor {
|
||||
ImageFormat format;
|
||||
bool is_written;
|
||||
u32 cbuf_index;
|
||||
u32 cbuf_offset;
|
||||
u32 count;
|
||||
};
|
||||
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
|
||||
|
||||
struct TextureDescriptor {
|
||||
TextureType type;
|
||||
bool is_depth;
|
||||
|
@ -153,6 +162,7 @@ struct Info {
|
|||
constant_buffer_descriptors;
|
||||
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
|
||||
TextureBufferDescriptors texture_buffer_descriptors;
|
||||
ImageBufferDescriptors image_buffer_descriptors;
|
||||
TextureDescriptors texture_descriptors;
|
||||
ImageDescriptors image_descriptors;
|
||||
};
|
||||
|
|
|
@ -154,7 +154,7 @@ public:
|
|||
void UnbindGraphicsTextureBuffers(size_t stage);
|
||||
|
||||
void BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr, u32 size,
|
||||
PixelFormat format);
|
||||
PixelFormat format, bool is_written);
|
||||
|
||||
void UnbindComputeStorageBuffers();
|
||||
|
||||
|
@ -163,8 +163,8 @@ public:
|
|||
|
||||
void UnbindComputeTextureBuffers();
|
||||
|
||||
void BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
|
||||
PixelFormat format);
|
||||
void BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, PixelFormat format,
|
||||
bool is_written);
|
||||
|
||||
void FlushCachedWrites();
|
||||
|
||||
|
@ -393,7 +393,9 @@ private:
|
|||
u32 written_compute_storage_buffers = 0;
|
||||
|
||||
std::array<u32, NUM_STAGES> enabled_texture_buffers{};
|
||||
std::array<u32, NUM_STAGES> written_texture_buffers{};
|
||||
u32 enabled_compute_texture_buffers = 0;
|
||||
u32 written_compute_texture_buffers = 0;
|
||||
|
||||
std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
|
||||
|
||||
|
@ -700,12 +702,14 @@ void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index,
|
|||
template <class P>
|
||||
void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) {
|
||||
enabled_texture_buffers[stage] = 0;
|
||||
written_texture_buffers[stage] = 0;
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr,
|
||||
u32 size, PixelFormat format) {
|
||||
u32 size, PixelFormat format, bool is_written) {
|
||||
enabled_texture_buffers[stage] |= 1U << tbo_index;
|
||||
written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
|
||||
texture_buffers[stage][tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
|
||||
}
|
||||
|
||||
|
@ -732,12 +736,14 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
|
|||
template <class P>
|
||||
void BufferCache<P>::UnbindComputeTextureBuffers() {
|
||||
enabled_compute_texture_buffers = 0;
|
||||
written_compute_texture_buffers = 0;
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
|
||||
PixelFormat format) {
|
||||
PixelFormat format, bool is_written) {
|
||||
enabled_compute_texture_buffers |= 1U << tbo_index;
|
||||
written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
|
||||
compute_texture_buffers[tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
|
||||
}
|
||||
|
||||
|
@ -1274,6 +1280,10 @@ void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
|
|||
ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
|
||||
Binding& binding = texture_buffers[stage][index];
|
||||
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
|
||||
// Mark buffer as written if needed
|
||||
if (((written_texture_buffers[stage] >> index) & 1) != 0) {
|
||||
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1343,6 +1353,10 @@ void BufferCache<P>::UpdateComputeTextureBuffers() {
|
|||
ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
|
||||
Binding& binding = compute_texture_buffers[index];
|
||||
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
|
||||
// Mark as written if needed
|
||||
if (((written_compute_texture_buffers >> index) & 1) != 0) {
|
||||
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -88,6 +88,7 @@ public:
|
|||
Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors.size());
|
||||
}
|
||||
|
@ -126,6 +127,7 @@ inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& sam
|
|||
const ImageId*& image_view_ids, TextureCache& texture_cache,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue) {
|
||||
image_view_ids += info.texture_buffer_descriptors.size();
|
||||
image_view_ids += info.image_buffer_descriptors.size();
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
const VkSampler sampler{*(samplers++)};
|
||||
ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
|
||||
|
|
|
@ -97,10 +97,12 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
|
|||
const u32 raw_handle{gpu_memory.Read<u32>(addr)};
|
||||
return TextureHandle(raw_handle, via_header_index);
|
||||
}};
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
const auto add_image{[&](const auto& desc) {
|
||||
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
}
|
||||
}};
|
||||
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
|
||||
std::ranges::for_each(info.image_buffer_descriptors, add_image);
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
|
@ -108,24 +110,29 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
|
|||
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
|
||||
samplers.push_back(sampler->Handle());
|
||||
}
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
}
|
||||
std::ranges::for_each(info.image_descriptors, add_image);
|
||||
|
||||
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
|
||||
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
|
||||
|
||||
buffer_cache.UnbindComputeTextureBuffers();
|
||||
ImageId* texture_buffer_ids{image_view_ids.data()};
|
||||
size_t index{};
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
const auto add_buffer{[&](const auto& desc) {
|
||||
ASSERT(desc.count == 1);
|
||||
bool is_written{false};
|
||||
if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
|
||||
is_written = desc.is_written;
|
||||
}
|
||||
ImageView& image_view = texture_cache.GetImageView(*texture_buffer_ids);
|
||||
buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(), image_view.BufferSize(),
|
||||
image_view.format);
|
||||
image_view.format, is_written);
|
||||
++texture_buffer_ids;
|
||||
++index;
|
||||
}
|
||||
}};
|
||||
std::ranges::for_each(info.texture_buffer_descriptors, add_buffer);
|
||||
std::ranges::for_each(info.image_buffer_descriptors, add_buffer);
|
||||
|
||||
buffer_cache.UpdateComputeBuffers();
|
||||
buffer_cache.BindHostComputeBuffers();
|
||||
|
||||
|
|
|
@ -175,10 +175,12 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
|||
const u32 raw_handle{gpu_memory.Read<u32>(addr)};
|
||||
return TextureHandle(raw_handle, via_header_index);
|
||||
}};
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
const auto add_image{[&](const auto& desc) {
|
||||
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
}
|
||||
}};
|
||||
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
|
||||
std::ranges::for_each(info.image_buffer_descriptors, add_image);
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
|
@ -186,28 +188,33 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
|||
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
|
||||
samplers.push_back(sampler->Handle());
|
||||
}
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
}
|
||||
std::ranges::for_each(info.image_descriptors, add_image);
|
||||
}
|
||||
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
|
||||
texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
|
||||
|
||||
ImageId* texture_buffer_index{image_view_ids.data()};
|
||||
for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
|
||||
const Shader::Info& info{stage_infos[stage]};
|
||||
buffer_cache.UnbindGraphicsTextureBuffers(stage);
|
||||
size_t index{};
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
const auto add_buffer{[&](const auto& desc) {
|
||||
ASSERT(desc.count == 1);
|
||||
ImageView& image_view = texture_cache.GetImageView(*texture_buffer_index);
|
||||
bool is_written{false};
|
||||
if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
|
||||
is_written = desc.is_written;
|
||||
}
|
||||
ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)};
|
||||
buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(),
|
||||
image_view.BufferSize(), image_view.format);
|
||||
image_view.BufferSize(), image_view.format,
|
||||
is_written);
|
||||
++index;
|
||||
++texture_buffer_index;
|
||||
}
|
||||
}};
|
||||
const Shader::Info& info{stage_infos[stage]};
|
||||
buffer_cache.UnbindGraphicsTextureBuffers(stage);
|
||||
std::ranges::for_each(info.texture_buffer_descriptors, add_buffer);
|
||||
std::ranges::for_each(info.image_buffer_descriptors, add_buffer);
|
||||
texture_buffer_index += info.texture_descriptors.size();
|
||||
texture_buffer_index += info.image_descriptors.size();
|
||||
}
|
||||
buffer_cache.UpdateGraphicsBuffers(is_indexed);
|
||||
|
||||
|
|
Loading…
Reference in a new issue