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glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter

Avoids constructing a std::string just to append a newline character
This commit is contained in:
Lioncash 2018-04-19 20:05:42 -04:00
parent aa26baa3db
commit 412b31ad72

View file

@ -114,13 +114,19 @@ public:
if (!text.empty()) { if (!text.empty()) {
AppendIndentation(); AppendIndentation();
} }
shader_source += text + '\n'; shader_source += text;
AddNewLine();
} }
void AddLine(char character) { void AddLine(char character) {
DEBUG_ASSERT(scope >= 0); DEBUG_ASSERT(scope >= 0);
AppendIndentation(); AppendIndentation();
shader_source += character; shader_source += character;
AddNewLine();
}
void AddNewLine() {
DEBUG_ASSERT(scope >= 0);
shader_source += '\n'; shader_source += '\n';
} }
@ -475,7 +481,7 @@ private:
for (const auto& subroutine : subroutines) { for (const auto& subroutine : subroutines) {
shader.AddLine("bool " + subroutine.GetName() + "();"); shader.AddLine("bool " + subroutine.GetName() + "();");
} }
shader.AddLine(""); shader.AddNewLine();
// Add the main entry point // Add the main entry point
shader.AddLine("bool exec_shader() {"); shader.AddLine("bool exec_shader() {");
@ -552,7 +558,7 @@ private:
for (const auto& reg : declr_register) { for (const auto& reg : declr_register) {
declarations.AddLine("float " + reg + " = 0.0;"); declarations.AddLine("float " + reg + " = 0.0;");
} }
declarations.AddLine(""); declarations.AddNewLine();
for (const auto& index : declr_input_attribute) { for (const auto& index : declr_input_attribute) {
// TODO(bunnei): Use proper number of elements for these // TODO(bunnei): Use proper number of elements for these
@ -561,7 +567,7 @@ private:
static_cast<u32>(Attribute::Index::Attribute_0)) + static_cast<u32>(Attribute::Index::Attribute_0)) +
") in vec4 " + GetInputAttribute(index) + ";"); ") in vec4 " + GetInputAttribute(index) + ";");
} }
declarations.AddLine(""); declarations.AddNewLine();
for (const auto& index : declr_output_attribute) { for (const auto& index : declr_output_attribute) {
// TODO(bunnei): Use proper number of elements for these // TODO(bunnei): Use proper number of elements for these
@ -570,7 +576,7 @@ private:
static_cast<u32>(Attribute::Index::Attribute_0)) + static_cast<u32>(Attribute::Index::Attribute_0)) +
") out vec4 " + GetOutputAttribute(index) + ";"); ") out vec4 " + GetOutputAttribute(index) + ";");
} }
declarations.AddLine(""); declarations.AddNewLine();
unsigned const_buffer_layout = 0; unsigned const_buffer_layout = 0;
for (const auto& entry : GetConstBuffersDeclarations()) { for (const auto& entry : GetConstBuffersDeclarations()) {
@ -578,7 +584,7 @@ private:
declarations.AddLine('{'); declarations.AddLine('{');
declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];"); declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];");
declarations.AddLine("};"); declarations.AddLine("};");
declarations.AddLine(""); declarations.AddNewLine();
++const_buffer_layout; ++const_buffer_layout;
} }
} }