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gl_shader_cache: Do not flip tessellation on OpenGL

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ReinUsesLisp 2021-05-24 03:24:19 -03:00 committed by ameerj
parent 80884e3270
commit 4017928213

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@ -159,8 +159,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key,
Shader::RuntimeInfo info; Shader::RuntimeInfo info;
switch (program.stage) { switch (program.stage) {
case Shader::Stage::TessellationEval: case Shader::Stage::TessellationEval:
// We have to flip tessellation clockwise for some reason... info.tess_clockwise = key.tessellation_clockwise != 0;
info.tess_clockwise = key.tessellation_clockwise == 0;
info.tess_primitive = [&key] { info.tess_primitive = [&key] {
switch (key.tessellation_primitive) { switch (key.tessellation_primitive) {
case Maxwell::TessellationPrimitive::Isolines: case Maxwell::TessellationPrimitive::Isolines: