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main: TAS Playback state label

During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
This commit is contained in:
MonsterDruide1 2021-06-18 16:21:45 +02:00
parent f25d6ebc45
commit 3a7b37238b
2 changed files with 10 additions and 0 deletions

View file

@ -30,6 +30,8 @@
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "input_common/tas/tas_input.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
@ -824,6 +826,12 @@ void GMainWindow::InitializeWidgets() {
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
TASlabel = new QLabel();
TASlabel->setObjectName(QStringLiteral("TASlabel"));
TASlabel->setText(tr("TAS not running"));
TASlabel->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, TASlabel);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
@ -2894,6 +2902,7 @@ void GMainWindow::UpdateStatusBar() {
return;
}
TASlabel->setText(tr(input_subsystem->GetTas()->GetStatusDescription().c_str()));
auto& system = Core::System::GetInstance();
auto results = system.GetAndResetPerfStats();
auto& shader_notify = system.GPU().ShaderNotify();

View file

@ -318,6 +318,7 @@ private:
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QLabel* TASlabel;
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;