applets/controller: Modify heuristic to account for certain games
Now left and right joycons have the same priority (meaning both needs to be supported by the game). Explanation of the new heuristic: Assign left joycons to even player indices and right joycons to odd player indices. We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
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1 changed files with 12 additions and 7 deletions
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@ -44,19 +44,24 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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}
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}
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// Connect controllers based on the following priority list from highest to lowest priority:
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// Connect controllers based on the following priority list from highest to lowest priority:
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// Pro Controller -> Dual Joycons -> Left Joycon -> Right Joycon -> Handheld
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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if (parameters.allow_pro_controller) {
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if (parameters.allow_pro_controller) {
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npad.AddNewControllerAt(
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
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npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
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} else if (parameters.allow_dual_joycons) {
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} else if (parameters.allow_dual_joycons) {
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npad.AddNewControllerAt(
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
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npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
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} else if (parameters.allow_left_joycon) {
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} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
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npad.AddNewControllerAt(
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// Assign left joycons to even player indices and right joycons to odd player indices.
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npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
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// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
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} else if (parameters.allow_right_joycon) {
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// a right Joycon for Player 2 in 2 Player Assist mode.
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npad.AddNewControllerAt(
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if (index % 2 == 0) {
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npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
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} else {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode) {
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!Settings::values.use_docked_mode) {
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// We should *never* reach here under any normal circumstances.
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// We should *never* reach here under any normal circumstances.
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