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texture_cache: tweak iteration tracking change

This commit is contained in:
Liam 2023-06-02 20:10:41 -04:00
parent de8a623932
commit 368bf2211f

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@ -81,6 +81,7 @@ void TextureCache<P>::RunGarbageCollector() {
if (num_iterations == 0) { if (num_iterations == 0) {
return true; return true;
} }
--num_iterations;
auto& image = slot_images[image_id]; auto& image = slot_images[image_id];
if (True(image.flags & ImageFlagBits::IsDecoding)) { if (True(image.flags & ImageFlagBits::IsDecoding)) {
// This image is still being decoded, deleting it will invalidate the slot // This image is still being decoded, deleting it will invalidate the slot
@ -95,7 +96,6 @@ void TextureCache<P>::RunGarbageCollector() {
if (!high_priority_mode && must_download) { if (!high_priority_mode && must_download) {
return false; return false;
} }
--num_iterations;
if (must_download) { if (must_download) {
auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes); auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
const auto copies = FullDownloadCopies(image.info); const auto copies = FullDownloadCopies(image.info);