gl_texture_cache: Disable scissor test when scaling textures
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
This commit is contained in:
parent
89a7e566c7
commit
3233fa5dc8
1 changed files with 8 additions and 0 deletions
|
@ -939,6 +939,11 @@ bool Image::Scale() {
|
|||
dst_info.size.height = scaled_height;
|
||||
upscaled_backup = MakeImage(dst_info, gl_internal_format);
|
||||
}
|
||||
// TODO (ameerj): Investigate other GL states that affect blitting.
|
||||
GLboolean scissor_test;
|
||||
glGetBooleani_v(GL_SCISSOR_TEST, 0, &scissor_test);
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
|
||||
const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
|
||||
const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
|
||||
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
|
||||
|
@ -955,6 +960,9 @@ bool Image::Scale() {
|
|||
0, dst_level_width, dst_level_height, mask, filter);
|
||||
}
|
||||
}
|
||||
if (scissor_test != GL_FALSE) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
}
|
||||
current_texture = upscaled_backup.handle;
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue