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maxwell_3d: Initialize polygon modes

NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode.
This commit is contained in:
ReinUsesLisp 2020-05-19 22:01:25 -03:00
parent 508242c267
commit 31eb658fea

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@ -107,6 +107,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.rt_separate_frag_data = 1; regs.rt_separate_frag_data = 1;
regs.framebuffer_srgb = 1; regs.framebuffer_srgb = 1;
regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise; regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
shadow_state = regs; shadow_state = regs;