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Drop max workers from 8->2 for testing

This commit is contained in:
David Marcec 2020-07-10 16:13:11 +10:00
parent 85d7a8f466
commit 2ba195aa0d

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@ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
if (device.UseAsynchronousShaders()) { if (device.UseAsynchronousShaders()) {
// Max worker threads we should allow // Max worker threads we should allow
constexpr auto MAX_THREADS = 8u; constexpr auto MAX_THREADS = 2u;
// Amount of threads we should reserve for other parts of yuzu // Amount of threads we should reserve for other parts of yuzu
constexpr auto RESERVED_THREADS = 6u; constexpr auto RESERVED_THREADS = 6u;
// Get the amount of threads we can use(this can return zero) // Get the amount of threads we can use(this can return zero)